Reformat to something more readable for me :3
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This commit is contained in:
2026-05-24 11:31:35 -05:00
parent 4328104536
commit d3ea4e5e99
154 changed files with 30751 additions and 21008 deletions
+97 -47
View File
@@ -6,23 +6,25 @@
#include <stdbool.h>
#if defined(_WIN32)
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __declspec(dllexport)
#else
#define SM64_LIB_FN __declspec(dllimport)
#endif
#elif defined(__GNUC__) && __GNUC__ >= 4
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __attribute__ ((visibility("default")))
#else
#define SM64_LIB_FN
#endif
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __declspec(dllexport)
#else
#define SM64_LIB_FN
#define SM64_LIB_FN __declspec(dllimport)
#endif
#elif defined(__GNUC__) && __GNUC__ >= 4
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __attribute__ ((visibility("default")))
#else
#define SM64_LIB_FN
#endif
#else
#define SM64_LIB_FN
#endif
#ifdef __cplusplus
extern "C" {
extern "C"
{
#endif
struct SM64Surface
@@ -61,7 +63,7 @@ struct SM64MarioState
float forwardVelocity;
int16_t health;
uint32_t action;
struct AnimInfo* animInfo;
struct AnimInfo *animInfo;
uint32_t flags;
uint32_t particleFlags;
int16_t invincTimer;
@@ -78,12 +80,18 @@ struct SM64MarioGeometryBuffers
struct SM64WallCollisionData
{
/*0x00*/ float x, y, z;
/*0x0C*/ float offsetY;
/*0x10*/ float radius;
/*0x14*/ int16_t unk14;
/*0x16*/ int16_t numWalls;
/*0x18*/ struct SM64SurfaceCollisionData *walls[4];
/*0x00*/
float x, y, z;
/*0x0C*/
float offsetY;
/*0x10*/
float radius;
/*0x14*/
int16_t unk14;
/*0x16*/
int16_t numWalls;
/*0x18*/
struct SM64SurfaceCollisionData *walls[4];
};
struct SM64FloorCollisionData
@@ -120,11 +128,14 @@ struct SM64SurfaceCollisionData
float vertex1[3];
float vertex2[3];
float vertex3[3];
struct {
struct
{
float x;
float y;
float z;
} normal;
float originOffset;
uint8_t isValid; // libsm64: added field
@@ -134,71 +145,110 @@ struct SM64SurfaceCollisionData
enum
{
SM64_TEXTURE_WIDTH = 64 * 11,
SM64_TEXTURE_HEIGHT = 64,
SM64_GEO_MAX_TRIANGLES = 1024,
SM64_TEXTURE_WIDTH = 64 * 11, SM64_TEXTURE_HEIGHT = 64, SM64_GEO_MAX_TRIANGLES = 1024,
};
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
extern SM64_LIB_FN void sm64_register_debug_print_function( SM64DebugPrintFunctionPtr debugPrintFunction );
typedef void (*SM64DebugPrintFunctionPtr)(const char *);
typedef void (*SM64PlaySoundFunctionPtr)( uint32_t soundBits, float *pos );
extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunctionPtr playSoundFunction );
extern SM64_LIB_FN void sm64_register_debug_print_function(SM64DebugPrintFunctionPtr debugPrintFunction);
extern SM64_LIB_FN void sm64_global_init( const uint8_t *rom, uint8_t *outTexture );
extern SM64_LIB_FN void sm64_global_terminate( void );
typedef void (*SM64PlaySoundFunctionPtr)(uint32_t soundBits, float *pos);
extern SM64_LIB_FN void sm64_audio_init( const uint8_t *rom );
extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer );
extern SM64_LIB_FN void sm64_register_play_sound_function(SM64PlaySoundFunctionPtr playSoundFunction);
extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern SM64_LIB_FN void sm64_global_init(const uint8_t *rom, uint8_t *outTexture);
extern SM64_LIB_FN int32_t sm64_mario_create( float x, float y, float z );
extern SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
extern SM64_LIB_FN void sm64_mario_delete( int32_t marioId );
extern SM64_LIB_FN void sm64_global_terminate(void);
extern SM64_LIB_FN void sm64_audio_init(const uint8_t *rom);
extern SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer);
extern SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces);
extern SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z);
extern SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers);
extern SM64_LIB_FN void sm64_mario_delete(int32_t marioId);
extern SM64_LIB_FN void sm64_set_mario_action(int32_t marioId, uint32_t action);
extern SM64_LIB_FN void sm64_set_mario_action_arg(int32_t marioId, uint32_t action, uint32_t actionArg);
extern SM64_LIB_FN void sm64_set_mario_animation(int32_t marioId, int32_t animID);
extern SM64_LIB_FN void sm64_set_mario_anim_frame(int32_t marioId, int16_t animFrame);
extern SM64_LIB_FN void sm64_set_mario_state(int32_t marioId, uint32_t flags);
extern SM64_LIB_FN void sm64_set_mario_position(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y);
extern SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel);
extern SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer);
extern SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health);
extern SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z);
extern SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter);
extern SM64_LIB_FN void sm64_mario_kill(int32_t marioId);
extern SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic);
extern SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime);
extern SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight);
extern SM64_LIB_FN uint32_t sm64_surface_object_create( const struct SM64SurfaceObject *surfaceObject );
extern SM64_LIB_FN void sm64_surface_object_move( uint32_t objectId, const struct SM64ObjectTransform *transform );
extern SM64_LIB_FN void sm64_surface_object_delete( uint32_t objectId );
extern SM64_LIB_FN uint32_t sm64_surface_object_create(const struct SM64SurfaceObject *surfaceObject);
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collision( float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius );
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collisions( struct SM64WallCollisionData *colData );
extern SM64_LIB_FN float sm64_surface_find_ceil( float posX, float posY, float posZ, struct SM64SurfaceCollisionData **pceil );
extern SM64_LIB_FN float sm64_surface_find_floor_height_and_data( float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo );
extern SM64_LIB_FN float sm64_surface_find_floor_height( float x, float y, float z );
extern SM64_LIB_FN float sm64_surface_find_floor( float xPos, float yPos, float zPos, struct SM64SurfaceCollisionData **pfloor );
extern SM64_LIB_FN float sm64_surface_find_water_level( float x, float z );
extern SM64_LIB_FN float sm64_surface_find_poison_gas_level( float x, float z );
extern SM64_LIB_FN void sm64_surface_object_move(uint32_t objectId, const struct SM64ObjectTransform *transform);
extern SM64_LIB_FN void sm64_surface_object_delete(uint32_t objectId);
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collision(float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius);
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collisions(struct SM64WallCollisionData *colData);
extern SM64_LIB_FN float sm64_surface_find_ceil(float posX, float posY, float posZ, struct SM64SurfaceCollisionData **pceil);
extern SM64_LIB_FN float sm64_surface_find_floor_height_and_data(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo);
extern SM64_LIB_FN float sm64_surface_find_floor_height(float x, float y, float z);
extern SM64_LIB_FN float sm64_surface_find_floor(float xPos, float yPos, float zPos, struct SM64SurfaceCollisionData **pfloor);
extern SM64_LIB_FN float sm64_surface_find_water_level(float x, float z);
extern SM64_LIB_FN float sm64_surface_find_poison_gas_level(float x, float z);
extern SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2);
extern SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer);
extern SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId);
extern SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut);
extern SM64_LIB_FN uint16_t sm64_get_current_background_music();
extern SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos);
extern SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits);
extern SM64_LIB_FN void sm64_set_sound_volume(float vol);
#ifdef __cplusplus