Add some more mario functions
sm64_set_mario_invincibility sm64_set_mario_health sm64_mario_extend_cap
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@@ -160,12 +160,15 @@ extern SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y,
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extern SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y);
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extern SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z);
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extern SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel);
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extern SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer);
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extern SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level);
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extern SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level);
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extern SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health);
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extern SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z);
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extern SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter);
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extern SM64_LIB_FN void sm64_mario_kill(int32_t marioId);
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extern SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic);
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extern SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime);
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extern SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight);
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extern SM64_LIB_FN uint32_t sm64_surface_object_create( const struct SM64SurfaceObject *surfaceObject );
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