Imported platform_displacement module

This commit is contained in:
jaburns
2020-10-18 16:53:33 -06:00
parent bec7b8399c
commit d6869af30e
9 changed files with 333 additions and 27 deletions
+97 -14
View File
@@ -5,17 +5,60 @@
#include "include/types.h"
#include "include/surface_terrains.h"
#include "engine/math_util.h"
#include "shim.h"
struct LoadedSurfaceObject
{
struct SurfaceObjectTransform transform;
uint32_t surfaceCount;
struct SM64Surface *surfaces;
};
static uint32_t s_static_surface_count = 0;
static struct Surface *s_static_surface_list = NULL;
static uint32_t s_surface_object_count = 0;
static struct SM64SurfaceObject *s_surface_object_list = NULL;
static struct LoadedSurfaceObject *s_surface_object_list = NULL;
static uint32_t s_dynamic_surface_count = 0;
static struct Surface *s_dynamic_surface_list = NULL;
static void init_transform( struct SurfaceObjectTransform *out, const struct SM64ObjectTransform *in )
{
out->aVelX = 0.0f;
out->aVelY = 0.0f;
out->aVelZ = 0.0f;
out->aPosX = in->position[0];
out->aPosY = in->position[1];
out->aPosZ = in->position[2];
out->aAngleVelPitch = 0.0f;
out->aAngleVelYaw = 0.0f;
out->aAngleVelRoll = 0.0f;
out->aFaceAnglePitch = in->eulerRotation[0];
out->aFaceAngleYaw = in->eulerRotation[1];
out->aFaceAngleRoll = in->eulerRotation[2];
}
static void update_transform( struct SurfaceObjectTransform *out, const struct SM64ObjectTransform *in )
{
out->aVelX = in->position[0] - out->aPosX;
out->aVelY = in->position[1] - out->aPosY;
out->aVelZ = in->position[2] - out->aPosZ;
out->aPosX = in->position[0];
out->aPosY = in->position[1];
out->aPosZ = in->position[2];
out->aFaceAnglePitch = in->eulerRotation[0] - out->aFaceAnglePitch;
out->aFaceAngleYaw = in->eulerRotation[1] - out->aFaceAngleYaw;
out->aFaceAngleRoll = in->eulerRotation[2] - out->aFaceAngleRoll;
out->aFaceAnglePitch = in->eulerRotation[0];
out->aFaceAngleYaw = in->eulerRotation[1];
out->aFaceAngleRoll = in->eulerRotation[2];
}
/**
* Returns whether a surface has exertion/moves Mario
* based on the surface type.
@@ -40,7 +83,7 @@ static s32 surface_has_force(s16 surfaceType) {
return hasForce;
}
static void engine_surface_from_lib_surface( struct Surface *surface, const struct SM64Surface *libSurf, const struct SM64ObjectTransform *transform )
static void engine_surface_from_lib_surface( struct Surface *surface, const struct SM64Surface *libSurf, const struct SurfaceObjectTransform *transform )
{
int16_t type = libSurf->type;
int16_t force = libSurf->force;
@@ -58,6 +101,30 @@ static void engine_surface_from_lib_surface( struct Surface *surface, const stru
f32 nx, ny, nz;
f32 mag;
if( transform != NULL )
{
Mat4 m;
Vec3s rotation = {
(short)( -transform->aFaceAnglePitch / 180.0f * 32768.0f ),
(short)( -transform->aFaceAngleYaw / 180.0f * 32768.0f ),
(short)( -transform->aFaceAngleRoll / 180.0f * 32768.0f )
};
Vec3f position = { transform->aPosX, transform->aPosY, transform->aPosZ };
mtxf_rotate_zxy_and_translate(m, position, rotation);
Vec3f v1 = { x1, y1, z1 };
Vec3f v2 = { x2, y2, z2 };
Vec3f v3 = { x3, y3, z3 };
mtxf_mul_vec3f( m, v1 );
mtxf_mul_vec3f( m, v2 );
mtxf_mul_vec3f( m, v3 );
x1 = v1[0]; y1 = v1[1]; z1 = v1[2];
x2 = v2[0]; y2 = v2[1]; z2 = v2[2];
x3 = v3[0]; y3 = v3[1]; z3 = v3[2];
}
// (v2 - v1) x (v3 - v2)
nx = (y2 - y1) * (z3 - z2) - (z2 - z1) * (y3 - y2);
ny = (z2 - z1) * (x3 - x2) - (x2 - x1) * (z3 - z2);
@@ -89,8 +156,6 @@ static void engine_surface_from_lib_surface( struct Surface *surface, const stru
ny *= mag;
nz *= mag;
// TODO apply tranform
surface->vertex1[0] = x1;
surface->vertex2[0] = x2;
surface->vertex3[0] = x3;
@@ -128,11 +193,9 @@ static void engine_surface_from_lib_surface( struct Surface *surface, const stru
return surface;
}
static void update_dynamic_surface_list( void )
void update_dynamic_surface_list( void )
{
if( s_dynamic_surface_list != NULL )
free( s_dynamic_surface_list );
free( s_dynamic_surface_list );
s_dynamic_surface_count = 0;
s_dynamic_surface_list = NULL;
@@ -174,15 +237,35 @@ uint32_t surfaces_load_object( const struct SM64SurfaceObject *surfaceObject )
{
uint32_t idx = s_surface_object_count;
s_surface_object_count++;
s_surface_object_list = realloc( s_surface_object_list, s_surface_object_count * sizeof( struct SM64SurfaceObject ));
s_surface_object_list = realloc( s_surface_object_list, s_surface_object_count * sizeof( struct LoadedSurfaceObject ));
struct SM64SurfaceObject *obj = &s_surface_object_list[idx];
obj->transform = surfaceObject->transform;
struct LoadedSurfaceObject *obj = &s_surface_object_list[idx];
init_transform( &obj->transform, &surfaceObject->transform );
obj->surfaceCount = surfaceObject->surfaceCount;
obj->surfaces = malloc( obj->surfaceCount * sizeof( struct SM64Surface ));
memcpy( obj->surfaces, surfaceObject->surfaces, obj->surfaceCount * sizeof( struct SM64Surface ));
update_dynamic_surface_list();
return idx;
}
}
void surface_object_update_transform( uint32_t objId, const struct SM64ObjectTransform *newTransform )
{
update_transform( &s_surface_object_list[objId].transform, newTransform );
}
void surfaces_unload_all( void )
{
free( s_static_surface_list );
s_static_surface_count = 0;
s_static_surface_list = NULL;
for( int i = 0; i < s_surface_object_count; ++i )
free( s_surface_object_list[i].surfaces );
free( s_surface_object_list );
s_surface_object_count = 0;
s_surface_object_list = NULL;
free( s_dynamic_surface_list );
s_dynamic_surface_count = 0;
s_dynamic_surface_list = NULL;
}