Reformat to something more readable for me :3
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@@ -94,7 +94,7 @@ static void load_mario_mesh( MarioMesh *mesh, struct SM64MarioGeometryBuffers *m
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static void update_mario_mesh( MarioMesh *mesh, struct SM64MarioGeometryBuffers *marioGeo )
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{
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if( mesh->index == NULL )
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if( mesh->index == nullptr )
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load_mario_mesh( mesh, marioGeo );
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mesh->num_vertices = 3 * marioGeo->numTrianglesUsed;
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