Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
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@@ -12,7 +12,7 @@ static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
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struct Surface gWaterSurfacePseudoFloor = {
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SURFACE_VERY_SLIPPERY, 0, 0, 0, 0, 0, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
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{ 0.0f, 1.0f, 0.0f }, 0.0f, NULL,
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{ 0.0f, 1.0f, 0.0f }, 0.0f, 0, NULL, 0
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};
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/**
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