Filter out surfaces with bad tris, use 32 bit ints for collision surfaces

This commit is contained in:
jaburns
2021-08-16 15:01:57 -06:00
parent 54f979df93
commit e108c03608
4 changed files with 45 additions and 27 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
struct Surface gWaterSurfacePseudoFloor = {
SURFACE_VERY_SLIPPERY, 0, 0, 0, 0, 0, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
{ 0.0f, 1.0f, 0.0f }, 0.0f, NULL,
{ 0.0f, 1.0f, 0.0f }, 0.0f, 0, NULL, 0
};
/**