Fix bodystate action not updated
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@@ -1515,10 +1515,10 @@ void update_mario_health(struct MarioState *m) {
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}
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/**
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* Updates some basic info for camera usage.
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* Updates some basic info for camera usage. Also update body state action.
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*/
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void update_mario_info_for_cam(struct MarioState *m) {
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// m->marioBodyState->action = m->action;
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m->marioBodyState->action = m->action;
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// m->statusForCamera->action = m->action;
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// vec3s_copy(m->statusForCamera->faceAngle, m->faceAngle);
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