libsm64.h must be portable
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@@ -14,6 +14,7 @@
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#include "decomp/include/PR/os_cont.h"
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#include "decomp/engine/math_util.h"
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#include "decomp/include/sm64.h"
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#include "decomp/include/seq_ids.h"
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#include "decomp/shim.h"
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#include "decomp/memory.h"
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#include "decomp/global_state.h"
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@@ -5,10 +5,6 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include "decomp/include/mario_animation_ids.h"
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#include "decomp/include/audio_defines.h"
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#include "decomp/include/seq_ids.h"
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#ifdef _WIN32
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#ifdef SM64_LIB_EXPORT
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#define SM64_LIB_FN __declspec(dllexport)
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+1
-1
@@ -115,7 +115,7 @@ int main( void )
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audio_init();
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sm64_play_music(0, SEQ_LEVEL_WATER | SEQ_VARIATION, 0);
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sm64_play_music(0, 0x05 | 0x80, 0); // from decomp/include/seq_ids.h: SEQ_LEVEL_WATER | SEQ_VARIATION
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do
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{
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