Seem to have fixed 32-bit mode!
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@@ -81,8 +81,12 @@ static struct Object *allocate_object(void) {
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obj->numCollidedObjs = 0;
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for (i = 0; i < 0x50; i++) {
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#ifdef _WIN32
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obj->rawData.asS32[i] = 0;
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#endif
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#ifdef _WIN64
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obj->ptrData.asVoidPtr[i] = NULL;
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#endif
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}
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obj->unused1 = 0;
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