Implement FakeObjects (Just poles for now)
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//
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// Created by nepushiro on 5/29/26.
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//
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#ifndef LIBSM64_FAKEOBJECT_H
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#define LIBSM64_FAKEOBJECT_H
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#endif //LIBSM64_FAKEOBJECT_H
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#include <stdint.h>
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#include <types.h>
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#include <stdbool.h>
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struct FakeObject
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{
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struct Object object;
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};
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void fake_object_init(struct FakeObject *fake, float x, float y, float z);
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void fake_object_sync_position(struct FakeObject *fake);
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bool fake_object_overlaps_mario(struct FakeObject *fake, struct MarioState *m);
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void fake_object_add_collision(struct FakeObject *fake, struct MarioState *m);
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void fake_object_apply_pole(struct FakeObject *fake);
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void fake_object_set_preset(struct FakeObject *fake, uint32_t preset);
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