Implement FakeObjects (Just poles for now)
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This commit is contained in:
2026-05-31 16:44:11 -05:00
parent b096207a10
commit ede2099ff5
12 changed files with 418 additions and 25 deletions
+3 -1
View File
@@ -2,6 +2,7 @@
#include "include/types.h"
#include "game/area.h"
#include "../obj_pool.h"
struct GlobalState
{
@@ -41,6 +42,7 @@ struct GlobalState
struct Area *mgCurrentArea;
struct Object *mgCurrentObject;
struct Object *mgMarioObject;
struct ObjPool mgFakeObjects;
struct MarioAnimation mD_80339D10;
struct MarioState mgMarioStateVal;
};
@@ -54,4 +56,4 @@ extern struct GlobalState *global_state_create(void);
extern void global_state_bind(struct GlobalState *state);
extern void global_state_delete(struct GlobalState *state);
extern void global_state_delete(struct GlobalState *state);