Implement FakeObjects (Just poles for now)
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@@ -2,6 +2,7 @@
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#include "include/types.h"
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#include "game/area.h"
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#include "../obj_pool.h"
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struct GlobalState
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{
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@@ -41,6 +42,7 @@ struct GlobalState
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struct Area *mgCurrentArea;
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struct Object *mgCurrentObject;
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struct Object *mgMarioObject;
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struct ObjPool mgFakeObjects;
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struct MarioAnimation mD_80339D10;
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struct MarioState mgMarioStateVal;
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};
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@@ -54,4 +56,4 @@ extern struct GlobalState *global_state_create(void);
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extern void global_state_bind(struct GlobalState *state);
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extern void global_state_delete(struct GlobalState *state);
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extern void global_state_delete(struct GlobalState *state);
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