Fix all warnings

This commit is contained in:
jaburns
2020-10-30 12:11:26 -06:00
parent 144df0df98
commit fa3d9e77db
19 changed files with 189 additions and 186 deletions
+41 -41
View File
@@ -369,10 +369,10 @@ struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType)
u32 mario_check_object_grab(struct MarioState *m) {
u32 result = FALSE;
const BehaviorScript *script;
// const BehaviorScript *script;
if (m->input & INPUT_INTERACT_OBJ_GRABBABLE) {
script = virtual_to_segmented(0x13, m->interactObj->behavior);
// script = virtual_to_segmented(0x13, m->interactObj->behavior);
// if (script == bhvBowser) {
// s16 facingDYaw = m->faceAngle[1] - m->interactObj->oMoveAngleYaw;
@@ -478,35 +478,35 @@ void hit_object_from_below(struct MarioState *m, UNUSED struct Object *o) {
set_camera_shake_from_hit(SHAKE_HIT_FROM_BELOW);
}
static u32 unused_determine_knockback_action(struct MarioState *m) {
u32 bonkAction;
s16 angleToObject = mario_obj_angle_to_object(m, m->interactObj);
s16 facingDYaw = angleToObject - m->faceAngle[1];
if (m->forwardVel < 16.0f) {
m->forwardVel = 16.0f;
}
m->faceAngle[1] = angleToObject;
if (facingDYaw >= -0x4000 && facingDYaw <= 0x4000) {
m->forwardVel *= -1.0f;
if (m->action & (ACT_FLAG_AIR | ACT_FLAG_ON_POLE | ACT_FLAG_HANGING)) {
bonkAction = ACT_BACKWARD_AIR_KB;
} else {
bonkAction = ACT_SOFT_BACKWARD_GROUND_KB;
}
} else {
m->faceAngle[1] += 0x8000;
if (m->action & (ACT_FLAG_AIR | ACT_FLAG_ON_POLE | ACT_FLAG_HANGING)) {
bonkAction = ACT_FORWARD_AIR_KB;
} else {
bonkAction = ACT_SOFT_FORWARD_GROUND_KB;
}
}
return bonkAction;
}
// static u32 unused_determine_knockback_action(struct MarioState *m) {
// u32 bonkAction;
// s16 angleToObject = mario_obj_angle_to_object(m, m->interactObj);
// s16 facingDYaw = angleToObject - m->faceAngle[1];
//
// if (m->forwardVel < 16.0f) {
// m->forwardVel = 16.0f;
// }
//
// m->faceAngle[1] = angleToObject;
//
// if (facingDYaw >= -0x4000 && facingDYaw <= 0x4000) {
// m->forwardVel *= -1.0f;
// if (m->action & (ACT_FLAG_AIR | ACT_FLAG_ON_POLE | ACT_FLAG_HANGING)) {
// bonkAction = ACT_BACKWARD_AIR_KB;
// } else {
// bonkAction = ACT_SOFT_BACKWARD_GROUND_KB;
// }
// } else {
// m->faceAngle[1] += 0x8000;
// if (m->action & (ACT_FLAG_AIR | ACT_FLAG_ON_POLE | ACT_FLAG_HANGING)) {
// bonkAction = ACT_FORWARD_AIR_KB;
// } else {
// bonkAction = ACT_SOFT_FORWARD_GROUND_KB;
// }
// }
//
// return bonkAction;
// }
u32 determine_knockback_action(struct MarioState *m, UNUSED s32 arg) {
u32 bonkAction;
@@ -630,16 +630,16 @@ u32 should_push_or_pull_door(struct MarioState *m, struct Object *o) {
}
u32 take_damage_from_interact_object(struct MarioState *m) {
s32 shake;
// s32 shake;
s32 damage = m->interactObj->oDamageOrCoinValue;
if (damage >= 4) {
shake = SHAKE_LARGE_DAMAGE;
} else if (damage >= 2) {
shake = SHAKE_MED_DAMAGE;
} else {
shake = SHAKE_SMALL_DAMAGE;
}
// if (damage >= 4) {
// shake = SHAKE_LARGE_DAMAGE;
// } else if (damage >= 2) {
// shake = SHAKE_MED_DAMAGE;
// } else {
// shake = SHAKE_SMALL_DAMAGE;
// }
if (!(m->flags & MARIO_CAP_ON_HEAD)) {
damage += (damage + 1) / 2;
@@ -654,7 +654,7 @@ u32 take_damage_from_interact_object(struct MarioState *m) {
#ifdef VERSION_SH
queue_rumble_data(5, 80);
#endif
set_camera_shake_from_hit(shake);
// set_camera_shake_from_hit(shake);
return damage;
}
@@ -908,7 +908,7 @@ void mario_handle_special_floors(struct MarioState *m) {
break;
case SURFACE_WARP:
level_trigger_warp(m, WARP_OP_WARP_FLOOR);
// level_trigger_warp(m, WARP_OP_WARP_FLOOR);
break;
case SURFACE_TIMER_START: