Fix all warnings
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@@ -49,17 +49,16 @@ void add_tree_leaf_particles(struct MarioState *m) {
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void play_climbing_sounds(struct MarioState *m, s32 b) {
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// s32 isOnTree = (m->usedObj->behavior == segmented_to_virtual(bhvTree));
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s32 isOnTree = FALSE;
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if (b == 1) {
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if (is_anim_past_frame(m, 1)) {
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play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
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m->marioObj->header.gfx.cameraToObject);
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}
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} else {
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play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
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m->marioObj->header.gfx.cameraToObject);
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}
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// if (b == 1) {
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// if (is_anim_past_frame(m, 1)) {
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// play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
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// m->marioObj->header.gfx.cameraToObject);
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// }
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// } else {
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// play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
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// m->marioObj->header.gfx.cameraToObject);
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// }
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}
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s32 set_pole_position(struct MarioState *m, f32 offsetY) {
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@@ -150,7 +149,7 @@ s32 act_holding_pole(struct MarioState *m) {
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if (m->controller->stickY > 16.0f) {
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f32 poleTop = m->usedObj->hitboxHeight - 100.0f;
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const BehaviorScript *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
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// const BehaviorScript *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
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if (marioObj->oMarioPolePos < poleTop - 0.4f) {
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return set_mario_action(m, ACT_CLIMBING_POLE, 0);
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