Fix all warnings
This commit is contained in:
@@ -62,7 +62,7 @@ static struct Object *sIntroWarpPipeObj;
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static struct Object *sEndPeachObj;
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//static struct Object *sEndRightToadObj;
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//static struct Object *sEndLeftToadObj;
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static struct Object *sEndJumboStarObj;
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//static struct Object *sEndJumboStarObj;
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static UNUSED s32 sUnused;
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static s16 sEndPeachAnimation;
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//static s16 sEndToadAnims[2];
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@@ -71,7 +71,7 @@ static Vp sEndCutsceneVp = { { { 640, 480, 511, 0 }, { 640, 480, 511, 0 } } };
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//static struct CreditsEntry *sDispCreditsEntry = NULL;
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// related to peach gfx?
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static s8 D_8032CBE4 = 0;
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//static s8 D_8032CBE4 = 0;
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//static s8 D_8032CBE8 = 0;
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//static s8 D_8032CBEC[7] = { 2, 3, 2, 1, 2, 3, 2 };
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@@ -2065,22 +2065,22 @@ static void end_peach_cutscene_mario_landing(struct MarioState *m) {
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// raise hand animation, lower hand animation, do some special effects
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static void end_peach_cutscene_summon_jumbo_star(struct MarioState *m) {
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set_mario_animation(m, m->actionState == 0 ? MARIO_ANIM_CREDITS_RAISE_HAND
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: MARIO_ANIM_CREDITS_LOWER_HAND);
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// set_mario_animation(m, m->actionState == 0 ? MARIO_ANIM_CREDITS_RAISE_HAND
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// : MARIO_ANIM_CREDITS_LOWER_HAND);
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if (m->actionState == 0 && is_anim_past_end(m)) {
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m->actionState++;
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}
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if (m->actionTimer == 90) {
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play_cutscene_music(SEQUENCE_ARGS(0, SEQ_EVENT_CUTSCENE_ENDING));
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}
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if (m->actionTimer == 255) {
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advance_cutscene_step(m);
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}
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// if (m->actionState == 0 && is_anim_past_end(m)) {
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// m->actionState++;
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// }
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// if (m->actionTimer == 90) {
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// play_cutscene_music(SEQUENCE_ARGS(0, SEQ_EVENT_CUTSCENE_ENDING));
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// }
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// if (m->actionTimer == 255) {
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// advance_cutscene_step(m);
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// }
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sEndJumboStarObj->oFaceAngleYaw += 0x0400;
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generate_yellow_sparkles(0, 2528, -1800, 250.0f);
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play_sound(SOUND_AIR_PEACH_TWINKLE, sEndJumboStarObj->header.gfx.cameraToObject);
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// sEndJumboStarObj->oFaceAngleYaw += 0x0400;
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// generate_yellow_sparkles(0, 2528, -1800, 250.0f);
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// play_sound(SOUND_AIR_PEACH_TWINKLE, sEndJumboStarObj->header.gfx.cameraToObject);
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}
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#ifdef VERSION_EU
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@@ -2362,50 +2362,50 @@ static void end_peach_cutscene_kiss_from_peach(struct MarioState *m) {
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}
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static void end_peach_cutscene_star_dance(struct MarioState *m) {
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s32 animFrame = set_mario_animation(m, MARIO_ANIM_CREDITS_PEACE_SIGN);
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if (animFrame == 77) {
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cutscene_put_cap_on(m);
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}
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if (animFrame == 88) {
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play_sound(SOUND_MARIO_HERE_WE_GO, m->marioObj->header.gfx.cameraToObject);
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}
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if (animFrame >= 98) {
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m->marioBodyState->handState = MARIO_HAND_PEACE_SIGN;
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}
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if (m->actionTimer < 52) {
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m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
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}
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switch (m->actionTimer) {
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case 70:
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D_8032CBE4 = 1;
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break;
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case 86:
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D_8032CBE4 = 2;
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break;
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case 90:
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D_8032CBE4 = 3;
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break;
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case 120:
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D_8032CBE4 = 0;
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break;
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case 140:
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#ifndef VERSION_JP
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// sequence_player_unlower(SEQ_PLAYER_LEVEL, 60);
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#endif
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play_cutscene_music(SEQUENCE_ARGS(15, SEQ_EVENT_CUTSCENE_CREDITS));
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break;
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case 142:
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advance_cutscene_step(m);
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break;
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}
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// s32 animFrame = set_mario_animation(m, MARIO_ANIM_CREDITS_PEACE_SIGN);
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//
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// if (animFrame == 77) {
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// cutscene_put_cap_on(m);
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// }
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// if (animFrame == 88) {
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// play_sound(SOUND_MARIO_HERE_WE_GO, m->marioObj->header.gfx.cameraToObject);
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// }
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// if (animFrame >= 98) {
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// m->marioBodyState->handState = MARIO_HAND_PEACE_SIGN;
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// }
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//
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// if (m->actionTimer < 52) {
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// m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
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// }
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//
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// switch (m->actionTimer) {
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// case 70:
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// D_8032CBE4 = 1;
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// break;
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//
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// case 86:
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// D_8032CBE4 = 2;
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// break;
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//
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// case 90:
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// D_8032CBE4 = 3;
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// break;
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//
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// case 120:
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// D_8032CBE4 = 0;
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// break;
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//
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// case 140:
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//#ifndef VERSION_JP
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//// sequence_player_unlower(SEQ_PLAYER_LEVEL, 60);
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//#endif
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// play_cutscene_music(SEQUENCE_ARGS(15, SEQ_EVENT_CUTSCENE_CREDITS));
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// break;
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//
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// case 142:
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// advance_cutscene_step(m);
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// break;
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// }
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}
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// dialog 3
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