Massive refactor
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
#ifndef MARIO_MISC_H
|
||||
#define MARIO_MISC_H
|
||||
|
||||
#include "../include/PR/ultratypes.h"
|
||||
|
||||
#include "../include/macros.h"
|
||||
#include "../include/types.h"
|
||||
|
||||
extern struct GraphNodeObject gMirrorMario;
|
||||
extern struct MarioBodyState gBodyStates[2];
|
||||
|
||||
// Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c);
|
||||
void bhv_toad_message_loop(void);
|
||||
void bhv_toad_message_init(void);
|
||||
void bhv_unlock_door_star_init(void);
|
||||
void bhv_unlock_door_star_loop(void);
|
||||
Gfx *geo_mirror_mario_set_alpha(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_switch_mario_stand_run(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx);
|
||||
Gfx *geo_switch_mario_eyes(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_mario_tilt_torso(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_mario_head_rotation(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_switch_mario_hand(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_mario_hand_foot_scaler(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_mario_rotate_wing_cap_wings(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *mtx);
|
||||
Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
Gfx *geo_mirror_mario_backface_culling(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c);
|
||||
|
||||
#endif // MARIO_MISC_H
|
||||
Reference in New Issue
Block a user