Massive refactor
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#pragma once
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#include "../include/types.h"
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struct Object *hack_allocate_mario(void);
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void bhv_mario_update(void);
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void create_transformation_from_matrices(Mat4 a0, Mat4 a1, Mat4 a2);
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void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1);
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void obj_set_gfx_pos_from_pos(struct Object *obj);
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