Massive refactor

This commit is contained in:
jaburns
2020-10-27 11:07:42 -06:00
parent 48ab192e17
commit fcb6b5b431
85 changed files with 207 additions and 168 deletions
+96
View File
@@ -0,0 +1,96 @@
#pragma once
#include "include/types.h"
#include "game/area.h"
#include "game/level_update.h"
#include "../libsm64.h"
#define COURSE_MIN 0
#define COURSE_MAX 14
#define LEVEL_LLL 99
#define LEVEL_SSL 98
#define LEVEL_DDD 97
#define LEVEL_TTC 96
#define LEVEL_CASTLE 95
#define LEVEL_THI 94
// From graph_node.h, trying not to pull that in yet
#define GRAPH_RENDER_INVISIBLE (1 << 4)
#define play_sound(a,b) ({})
#define enable_time_stop() ({})
#define disable_time_stop() ({})
#define play_cutscene_music(a) ({})
struct SurfaceObjectTransform
{
float aPosX, aPosY, aPosZ;
float aVelX, aVelY, aVelZ;
s16 aFaceAnglePitch;
s16 aFaceAngleYaw;
s16 aFaceAngleRoll;
s16 aAngleVelPitch;
s16 aAngleVelYaw;
s16 aAngleVelRoll;
};
struct SurfaceNode
{
struct SurfaceNode *next;
struct Surface *surface;
};
extern u32 gGlobalTimer;
extern u8 gSpecialTripleJump;
extern s16 gCurrLevelNum;
extern s16 gCameraMovementFlags;
extern u32 gAudioRandom;
extern s8 gShowDebugText;
extern s8 gDebugLevelSelect;
extern s16 gCurrSaveFileNum;
extern struct Controller gController;
extern struct SpawnInfo gMarioSpawnInfoVal;
extern struct SpawnInfo *gMarioSpawnInfo;
extern struct Area *gCurrentArea;
extern struct Object *gCurrentObject;
extern struct Object *gMarioObject;
extern struct PlayerCameraState gPlayerCameraState;
extern struct MarioAnimation D_80339D10;
extern struct MarioState *gMarioState;
extern SM64DebugPrintFunctionPtr gDebugPrint;
#define DEBUG_LOG( ... ) do { \
if( gDebugPrint ) { \
char debugStr[1024]; \
sprintf( debugStr, __VA_ARGS__ ); \
gDebugPrint( debugStr ); \
} \
} while(0)
extern void hack_load_mario_animation_ex(struct MarioAnimation *a, u32 index);
extern void hack_load_mario_animation(struct MarioAnimation *a, u32 index);
extern void *segmented_to_virtual(const void *addr);
extern void *virtual_to_segmented(u32 segment, const void *addr);
extern void func_80320A4C(u8 bankIndex, u8 arg1);
extern void raise_background_noise(s32 a);
extern void lower_background_noise(s32 a);
extern void set_camera_mode(struct Camera *c, s16 mode, s16 frames);
extern void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n);
extern s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
extern void play_cap_music(u16 seqArgs);
extern void fadeout_cap_music(void);
extern void stop_cap_music(void);
extern void play_infinite_stairs_music(void);
extern s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
extern u32 save_file_get_flags(void);
extern void save_file_set_flags(u32 flags);
extern void save_file_clear_flags(u32 flags);
extern void spawn_wind_particles(s16 pitch, s16 yaw);
extern void set_camera_shake_from_hit(s16 shake);
extern void load_level_init_text(u32 arg);
extern void spawn_default_star(f32 sp20, f32 sp24, f32 sp28);
extern void play_shell_music(void);
extern void stop_shell_music(void);
extern u16 level_control_timer(s32 timerOp);