Massive refactor

This commit is contained in:
jaburns
2020-10-27 11:07:42 -06:00
parent 48ab192e17
commit fcb6b5b431
85 changed files with 207 additions and 168 deletions
+13 -12
View File
@@ -6,22 +6,23 @@
#include <string.h>
#include <math.h>
#include "include/PR/os_cont.h"
#include "engine/math_util.h"
#include "include/sm64.h"
#include "shim.h"
#include "game/mario.h"
#include "game/object_stuff.h"
#include "engine/surface_collision.h"
#include "engine/graph_node.h"
#include "engine/geo_layout.h"
#include "game/rendering_graph_node.h"
#include "mario/geo.inc.h"
#include "decomp/include/PR/os_cont.h"
#include "decomp/engine/math_util.h"
#include "decomp/include/sm64.h"
#include "decomp/shim.h"
#include "decomp/game/mario.h"
#include "decomp/game/object_stuff.h"
#include "decomp/engine/surface_collision.h"
#include "decomp/engine/graph_node.h"
#include "decomp/engine/geo_layout.h"
#include "decomp/game/rendering_graph_node.h"
#include "decomp/mario/geo.inc.h"
#include "decomp/game/platform_displacement.h"
#include "load_surfaces.h"
#include "gfx_adapter.h"
#include "load_anim_data.h"
#include "load_tex_data.h"
#include "game/platform_displacement.h"
static struct AllocOnlyPool *s_mario_geo_pool;
static struct GraphNode *s_mario_graph_node;