Massive refactor
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+13
-12
@@ -6,22 +6,23 @@
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#include <string.h>
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#include <math.h>
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#include "include/PR/os_cont.h"
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#include "engine/math_util.h"
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#include "include/sm64.h"
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#include "shim.h"
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#include "game/mario.h"
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#include "game/object_stuff.h"
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#include "engine/surface_collision.h"
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#include "engine/graph_node.h"
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#include "engine/geo_layout.h"
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#include "game/rendering_graph_node.h"
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#include "mario/geo.inc.h"
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#include "decomp/include/PR/os_cont.h"
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#include "decomp/engine/math_util.h"
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#include "decomp/include/sm64.h"
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#include "decomp/shim.h"
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#include "decomp/game/mario.h"
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#include "decomp/game/object_stuff.h"
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#include "decomp/engine/surface_collision.h"
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#include "decomp/engine/graph_node.h"
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#include "decomp/engine/geo_layout.h"
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#include "decomp/game/rendering_graph_node.h"
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#include "decomp/mario/geo.inc.h"
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#include "decomp/game/platform_displacement.h"
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#include "load_surfaces.h"
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#include "gfx_adapter.h"
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#include "load_anim_data.h"
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#include "load_tex_data.h"
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#include "game/platform_displacement.h"
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static struct AllocOnlyPool *s_mario_geo_pool;
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static struct GraphNode *s_mario_graph_node;
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