From fd11813208272b4271d92bd92feb8f3fdbe61be5 Mon Sep 17 00:00:00 2001 From: Nepu Date: Fri, 13 Feb 2026 06:22:57 -0600 Subject: [PATCH] Fix assignment of animFrame in outState (#75) --- src/libsm64.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libsm64.c b/src/libsm64.c index 1c4ea6d..b7db0b1 100644 --- a/src/libsm64.c +++ b/src/libsm64.c @@ -261,7 +261,7 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo; outState->animID = animInfo.animID; - outState->animID = animInfo.animFrame; + outState->animFrame = animInfo.animFrame; outState->flags = gMarioState->flags; outState->particleFlags = gMarioState->particleFlags;