Commit Graph

12 Commits

Author SHA1 Message Date
NepuShiro 4328104536 Make Surfaces Float
Build libsm64 / Build libsm64 for linux (push) Successful in 29s
Build libsm64 / Build libsm64 for web (push) Successful in 31s
Build libsm64 / Build libsm64 for windows (push) Successful in 24s
2026-05-23 15:08:00 -05:00
Renato Rotenberg b873542526 Add infamous #ifdef __cplusplus idiom 2023-02-06 21:47:13 -03:00
headshot2017 e7b3421fef libsm64.h must be portable 2023-02-01 22:29:02 -04:00
headshot2017 535a89bea1 marioId is an int32 2023-01-26 22:25:55 -04:00
headshot2017 45c8eb1490 add libsm64 functions to play sound/music
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
2023-01-26 20:00:02 -04:00
headshot2017 43db1fb637 make GL 2.0 and 800x600 default
OpenGL 3.3 Core is available as a define: -DGL33_CORE
2023-01-25 23:18:41 -04:00
headshot2017 c1031ad6c6 don't stretch viewport when resizing 2023-01-24 00:44:04 -04:00
headshot2017 405de6a367 change lastTicks start value 2023-01-23 22:56:47 -04:00
headshot2017 b758c9a037 fix deltatime calculation 2023-01-23 21:11:16 -04:00
headshot2017 8eace1b904 cleanup tabs -> spaces 2023-01-12 16:55:27 -04:00
headshot2017 40215dacc1 use SDL_GameControllerButton enum instead of int casts 2023-01-12 16:52:10 -04:00
headshot2017 6e5accb909 turn audio.c and main.c into CPP files
fixes crash when trying to init audio on linux
2023-01-12 13:44:50 -04:00