jaburns
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c818f9cf51
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#6 : Fixed empty interaction handlers
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2021-10-11 21:46:51 -06:00 |
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jaburns
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e108c03608
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Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
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2021-08-16 15:01:57 -06:00 |
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jaburns
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be84cd333a
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Return -1 instead of crashing if no floor under mario on create
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2021-07-22 21:25:02 -06:00 |
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jaburns
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04cabfe13b
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Dont leak memory when calling load surfaces multiple times
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2021-07-19 17:49:14 -06:00 |
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jaburns
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ab71363d75
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Add message when about to segfault because no floor
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2021-07-18 20:24:42 -06:00 |
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jaburns
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fa3d9e77db
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Fix all warnings
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2020-10-30 12:11:26 -06:00 |
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jaburns
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5dfa2678c4
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Refactor to make surface iteration easier to make safer
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2020-10-29 16:25:10 -06:00 |
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jaburns
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0843c23fe9
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Only update platforms on change
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2020-10-28 23:00:11 -06:00 |
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jaburns
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c3c004ce94
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All global state coming from g_state now
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2020-10-27 21:35:18 -06:00 |
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jaburns
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d12a3e2568
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Using floor-based terrain instead of area-based
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2020-10-27 21:01:44 -06:00 |
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jaburns
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6563afc16d
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Free remaining global allocs
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2020-10-27 15:51:04 -06:00 |
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jaburns
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b921cb04bb
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Moved mario global state vars in to struct
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2020-10-27 15:11:12 -06:00 |
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jaburns
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c74ab070e6
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Freeing display list allocations
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2020-10-27 13:26:58 -06:00 |
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jaburns
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e4edfb5be4
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Fix bodystate action not updated
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2020-10-27 11:27:37 -06:00 |
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jaburns
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fcb6b5b431
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Massive refactor
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2020-10-27 11:07:42 -06:00 |
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