NepuShiro
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da3d3b9727
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Reformat to something more readable for me :3
Build libsm64 / Build libsm64 for linux (push) Failing after 29s
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Build libsm64 / Build libsm64 for windows (push) Failing after 23s
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2026-05-24 11:58:04 -05:00 |
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NepuShiro
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4328104536
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Make Surfaces Float
Build libsm64 / Build libsm64 for linux (push) Successful in 29s
Build libsm64 / Build libsm64 for web (push) Successful in 31s
Build libsm64 / Build libsm64 for windows (push) Successful in 24s
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2026-05-23 15:08:00 -05:00 |
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Renato Rotenberg
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b873542526
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Add infamous #ifdef __cplusplus idiom
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2023-02-06 21:47:13 -03:00 |
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headshot2017
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e7b3421fef
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libsm64.h must be portable
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2023-02-01 22:29:02 -04:00 |
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headshot2017
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535a89bea1
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marioId is an int32
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2023-01-26 22:25:55 -04:00 |
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headshot2017
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45c8eb1490
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add libsm64 functions to play sound/music
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
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2023-01-26 20:00:02 -04:00 |
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headshot2017
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43db1fb637
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make GL 2.0 and 800x600 default
OpenGL 3.3 Core is available as a define: -DGL33_CORE
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2023-01-25 23:18:41 -04:00 |
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headshot2017
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c1031ad6c6
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don't stretch viewport when resizing
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2023-01-24 00:44:04 -04:00 |
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headshot2017
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405de6a367
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change lastTicks start value
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2023-01-23 22:56:47 -04:00 |
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headshot2017
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b758c9a037
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fix deltatime calculation
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2023-01-23 21:11:16 -04:00 |
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headshot2017
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8eace1b904
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cleanup tabs -> spaces
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2023-01-12 16:55:27 -04:00 |
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headshot2017
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40215dacc1
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use SDL_GameControllerButton enum instead of int casts
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2023-01-12 16:52:10 -04:00 |
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headshot2017
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6e5accb909
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turn audio.c and main.c into CPP files
fixes crash when trying to init audio on linux
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2023-01-12 13:44:50 -04:00 |
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