MeltyPlayer
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0475d7facf
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Removed dependencies on other files so that libsm64.h can be used on its own.
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2022-11-22 00:29:09 -06:00 |
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jaburns
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e108c03608
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Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
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2021-08-16 15:01:57 -06:00 |
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jaburns
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04cabfe13b
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Dont leak memory when calling load surfaces multiple times
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2021-07-19 17:49:14 -06:00 |
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jaburns
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fa3d9e77db
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Fix all warnings
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2020-10-30 12:11:26 -06:00 |
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jaburns
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144df0df98
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Clean up moving platform allocation
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2020-10-29 17:47:47 -06:00 |
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jaburns
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5dfa2678c4
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Refactor to make surface iteration easier to make safer
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2020-10-29 16:25:10 -06:00 |
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jaburns
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0843c23fe9
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Only update platforms on change
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2020-10-28 23:00:11 -06:00 |
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jaburns
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d12a3e2568
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Using floor-based terrain instead of area-based
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2020-10-27 21:01:44 -06:00 |
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jaburns
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b921cb04bb
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Moved mario global state vars in to struct
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2020-10-27 15:11:12 -06:00 |
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jaburns
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fcb6b5b431
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Massive refactor
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2020-10-27 11:07:42 -06:00 |
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jaburns
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48ab192e17
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Add stub surfaces_unload_object
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2020-10-25 17:24:41 -06:00 |
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jaburns
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fac3ef5f8b
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Fix segfault with static surfaces
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2020-10-25 16:43:38 -06:00 |
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jaburns
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06bc6e7503
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Removed hacky bash script, replaced with proper makefile
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2020-10-19 12:59:50 -06:00 |
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jaburns
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d6869af30e
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Imported platform_displacement module
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2020-10-18 16:53:33 -06:00 |
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jaburns
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bec7b8399c
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Loading surface objects dynamically
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2020-10-17 14:03:17 -06:00 |
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jaburns
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43c99a9721
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Fix re-alloc surface
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2020-10-17 12:46:38 -06:00 |
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jaburns
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ee4e73977b
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Fixed link errors
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2020-10-17 12:41:14 -06:00 |
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jaburns
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735d227928
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Cleaned up surface loading
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2020-10-17 12:31:21 -06:00 |
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