7 Commits

Author SHA1 Message Date
NepuShiro 56d1db9bbe Merge pull request 'Pole' (#1) from pole into master
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Reviewed-on: #1
2026-06-01 23:30:59 -05:00
NepuShiro 8daff2b6a2 I tried with pole
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Build libsm64 / Snapshot Release (push) Has been cancelled
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2026-06-01 23:29:58 -05:00
NepuShiro 53731adf81 Remove Web, and enable releases
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2026-06-01 16:54:29 -05:00
NepuShiro 54b5e31836 Remove Web, and enable releases
Build libsm64 / Build libsm64 for linux (push) Failing after 29s
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2026-06-01 15:34:27 -05:00
NepuShiro 618902d50b Remove Web, and enable releases
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2026-06-01 15:10:12 -05:00
NepuShiro afa2edaf4e Remove Web, and enable releases
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2026-06-01 15:08:33 -05:00
NepuShiro 42132a5646 test synced pole
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2026-06-01 14:54:23 -05:00
18 changed files with 199 additions and 306 deletions
+65 -44
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@@ -1,6 +1,10 @@
name: Build libsm64
on: [ push, pull_request ]
on:
push:
branches:
- "**"
pull_request:
jobs:
Build:
@@ -13,9 +17,9 @@ jobs:
os: ubuntu-latest
- identifier: windows
os: ubuntu-latest
- identifier: web
os: ubuntu-latest
runs-on: ${{ matrix.os }}
steps:
- name: Checkout project
uses: actions/checkout@v4
@@ -23,10 +27,10 @@ jobs:
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: "3.10"
- name: (Windows) Install MinGW
if: ${{ startsWith(matrix.identifier, 'windows') }}
if: matrix.identifier == 'windows'
run: |
sudo apt-get update -y -qq
sudo apt-get install -y mingw-w64
@@ -40,59 +44,76 @@ jobs:
echo "OS=Windows_NT" >> $GITHUB_ENV
- name: (Linux) Install dependencies
if: ${{ startsWith(matrix.identifier, 'linux') }}
if: matrix.identifier == 'linux'
run: |
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
sudo apt-get update -y -qq
sudo apt-get install -y libsdl2-dev libglew-dev
- name: (Web) Set up Emscripten
if: ${{ startsWith(matrix.identifier, 'web') }}
uses: mymindstorm/setup-emsdk@v14
- name: Build shared library
shell: bash
run: |
if [[ "${{ matrix.identifier }}" == "web" ]]; then
emmake make lib -j $(nproc) CC=emcc
elif [[ "${{ matrix.identifier }}" == "windows" ]]; then
make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu) \
CC=x86_64-w64-mingw32-gcc \
CXX=x86_64-w64-mingw32-g++
if [[ "${{ matrix.identifier }}" == "windows" ]]; then
make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu) \
CC=x86_64-w64-mingw32-gcc \
CXX=x86_64-w64-mingw32-g++
else
make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu)
make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu)
fi
- name: (Linux) Build test executable
if: ${{ startsWith(matrix.identifier, 'linux') }}
run: |
make test -j`nproc`
- name: Build test executable (Linux only)
if: matrix.identifier == 'linux'
run: make test -j$(nproc)
- name: Upload build
- name: Prepare artifacts
run: |
mkdir -p artifacts/${{ matrix.identifier }}
cp -r dist artifacts/${{ matrix.identifier }}/
cp README.md artifacts/${{ matrix.identifier }}/
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
name: libsm64_${{ matrix.identifier }}
path: |
./README.md
./dist
./run-test
path: artifacts/${{ matrix.identifier }}
#Release:
# name: "Snapshot Release"
# runs-on: "ubuntu-latest"
# needs: Build
Release:
name: Snapshot Release
runs-on: ubuntu-latest
needs: Build
# steps:
# - name: Download artifacts
# uses: actions/download-artifact@v3
if: github.ref_type == 'branch'
# - name: Create a Release
# uses: "marvinpinto/action-automatic-releases@latest"
# with:
# repo_token: "${{ secrets.GITHUB_TOKEN }}"
# automatic_release_tag: "latest"
# prerelease: true
# title: "Snapshot Build"
# files: |
# ./README.md
# ./dist
steps:
- name: Get short SHA
id: vars
shell: bash
run: |
SHORT_SHA=$(echo "${GITHUB_SHA}" | cut -c1-7)
echo "short_sha=$SHORT_SHA" >> $GITHUB_OUTPUT
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Create zip files
run: |
mkdir -p release_files
cd artifacts/libsm64_linux
zip -r ../../release_files/libsm64_linux.zip .
cd ../libsm64_windows
zip -r ../../release_files/libsm64_windows.zip .
- name: Create Release
uses: akkuman/gitea-release-action@v1
with:
token: ${{ secrets.GITEA_TOKEN }}
repository: NepuShiro/libsm64
tag_name: build-${{ github.ref_name }}-${{ steps.vars.outputs.short_sha }}
name: Snapshot Build ${{ github.ref_name }}-${{ steps.vars.outputs.short_sha }}
prerelease: true
files: |
release_files/libsm64_linux.zip
release_files/libsm64_windows.zip
+4
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@@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="MakefileSettings">
<option name="linkedExternalProjectsSettings">
@@ -16,4 +19,5 @@
</option>
</component>
<component name="MakefileWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="WestSettings"><![CDATA[{}]]></component>
</project>
+1 -5
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@@ -1,7 +1,3 @@
//
// Created by nepushiro on 5/29/26.
//
#include "FakeObject.h"
#include <string.h>
@@ -11,9 +7,9 @@
#include "decomp/game/interaction.h"
#include "decomp/game/object_stuff.h"
#include "decomp/include/object_fields.h"
#include "libsm64.h"
#include <stdint.h>
#include <stdbool.h>
#include "decomp/shim.h"
void fake_object_init(struct FakeObject *fake, float x, float y, float z)
{
+3 -7
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@@ -1,12 +1,6 @@
//
// Created by nepushiro on 5/29/26.
//
#ifndef LIBSM64_FAKEOBJECT_H
#define LIBSM64_FAKEOBJECT_H
#endif //LIBSM64_FAKEOBJECT_H
#include <stdint.h>
#include <types.h>
#include <stdbool.h>
@@ -22,4 +16,6 @@ void fake_object_sync_position(struct FakeObject *fake);
bool fake_object_overlaps_mario(struct FakeObject *fake, struct MarioState *m);
void fake_object_add_collision(struct FakeObject *fake, struct MarioState *m);
void fake_object_apply_pole(struct FakeObject *fake);
void fake_object_set_preset(struct FakeObject *fake, uint32_t preset);
void fake_object_set_preset(struct FakeObject *fake, uint32_t preset);
#endif // LIBSM64_FAKEOBJECT_H
-4
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@@ -872,14 +872,12 @@ static void process_sound_request(u32 bits, f32 *pos)
if (soundId >= sNumSoundsPerBank[bank] || sSoundBankDisabled[bank])
{
//DEBUG_PRINT("process_sound_request: invalid soundId %d\n", soundId);
return;
}
u8 soundIndex = sSoundBanks[bank][0].next;
while (soundIndex != 0xff && soundIndex != 0)
{
//DEBUG_PRINT("process_sound_request: soundIndex %d\n", soundIndex);
// If an existing sound from the same source exists in the bank, then we should either
// interrupt that sound and replace it with the new sound, or we should drop the new sound.
if (sSoundBanks[bank][soundIndex].x == pos)
@@ -930,7 +928,6 @@ static void process_sound_request(u32 bits, f32 *pos)
// If free list has more than one element remaining
if (sSoundBanks[bank][sSoundBankFreeListFront[bank]].next != 0xff && soundIndex != 0)
{
DEBUG_PRINT("process_sound_request2: soundIndex %d\n", soundIndex);
// Allocate from free list
soundIndex = sSoundBankFreeListFront[bank];
@@ -966,7 +963,6 @@ static void process_all_sound_requests(void)
struct Sound *sound = &sSoundRequests[sNumProcessedSoundRequests];
process_sound_request(sound->soundBits, sound->position);
sNumProcessedSoundRequests++;
//DEBUG_PRINT("processed sounds: %d\n", sNumProcessedSoundRequests);
}
}
-51
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@@ -120,17 +120,10 @@ ALSeqFile *get_audio_file_header(s32 arg0);
*/
void audio_dma_copy_immediate(uintptr_t devAddr, void *vAddr, size_t nbytes)
{
DEBUG_PRINT("audio_dma_copy_immediate()");
DEBUG_PRINT("- dev addr: %x", devAddr);
DEBUG_PRINT("- vAddr: %x", vAddr);
DEBUG_PRINT("- # bytes: %d", nbytes);
eu_stubbed_printf_3("Romcopy %x -> %x ,size %x\n", devAddr, vAddr, nbytes);
DEBUG_PRINT("- invalidate d cache");
osInvalDCache(vAddr, nbytes);
DEBUG_PRINT("- start dma");
osPiStartDma(&gAudioDmaIoMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, vAddr, nbytes,
&gAudioDmaMesgQueue);
DEBUG_PRINT("- recv message");
osRecvMesg(&gAudioDmaMesgQueue, NULL, OS_MESG_BLOCK);
eu_stubbed_printf_0("Romcopyend\n");
}
@@ -646,43 +639,31 @@ void patch_audio_bank(struct AudioBank *mem, u8 *offset, u32 numInstruments, u32
struct AudioBank *bank_load_immediate(s32 bankId, s32 arg1)
{
DEBUG_PRINT("bank_load_immediate()");
UNUSED u32 pad1[4];
u32 buf[4];
// (This is broken if the length is 1 (mod 16), but that never happens --
// it's always divisible by 4.)
DEBUG_PRINT("- getting alloc");
s32 alloc = gAlCtlHeader->seqArray[bankId].len + 0xf;
DEBUG_PRINT("- aligning");
alloc = ALIGN16(alloc);
alloc -= 0x10;
DEBUG_PRINT("- getting ctl data for bank %d", bankId);
u8 *ctlData = gAlCtlHeader->seqArray[bankId].offset;
DEBUG_PRINT("- alloc bank or seq");
struct AudioBank *ret = alloc_bank_or_seq(&gBankLoadedPool, 1, alloc, arg1, bankId);
if (ret == NULL)
{
return NULL;
}
DEBUG_PRINT("- copying dma immediate 1");
DEBUG_PRINT("- ctlData: %x", ctlData);
audio_dma_copy_immediate((uintptr_t)ctlData, buf, 0x10);
DEBUG_PRINT("- getting nums");
u32 numInstruments = buf[0];
u32 numDrums = buf[1];
DEBUG_PRINT("- copying dma immediate 2");
audio_dma_copy_immediate((uintptr_t)(ctlData + 0x10), ret, alloc);
DEBUG_PRINT("- patching bank");
patch_audio_bank(ret, gAlTbl->seqArray[bankId].offset, numInstruments, numDrums);
DEBUG_PRINT("- setting ctl entries");
gCtlEntries[bankId].numInstruments = (u8)numInstruments;
gCtlEntries[bankId].numDrums = (u8)numDrums;
gCtlEntries[bankId].instruments = ret->instruments;
gCtlEntries[bankId].drums = ret->drums;
DEBUG_PRINT("- setting load status");
gBankLoadStatus[bankId] = SOUND_LOAD_STATUS_COMPLETE;
return ret;
}
@@ -851,12 +832,10 @@ u8 get_missing_bank(u32 seqId, s32 *nonNullCount, s32 *nullCount)
struct AudioBank *load_banks_immediate(s32 seqId, u8 *outDefaultBank)
{
DEBUG_PRINT("load_banks_immediate()");
void *ret;
u32 bankId;
u8 i;
DEBUG_PRINT("- getting offset");
u16 offset = ((u16 *)gAlBankSets)[seqId];
#ifdef VERSION_EU
for (i = gAlBankSets[offset++]; i != 0; i--)
@@ -864,21 +843,17 @@ struct AudioBank *load_banks_immediate(s32 seqId, u8 *outDefaultBank)
bankId = gAlBankSets[offset++];
#else
offset++;
DEBUG_PRINT("- looping through bank sets");
for (i = gAlBankSets[offset - 1]; i != 0; i--)
{
offset++;
DEBUG_PRINT("- getting bank id");
bankId = gAlBankSets[offset - 1];
#endif
DEBUG_PRINT("- checking if bank load is complete");
if (IS_BANK_LOAD_COMPLETE(bankId) == TRUE)
{
#ifdef VERSION_EU
ret = get_bank_or_seq(&gBankLoadedPool, 2, bankId);
#else
DEBUG_PRINT("- getting bank or seq");
ret = get_bank_or_seq(&gBankLoadedPool, 2, gAlBankSets[offset - 1]);
#endif
}
@@ -889,7 +864,6 @@ struct AudioBank *load_banks_immediate(s32 seqId, u8 *outDefaultBank)
if (ret == NULL)
{
DEBUG_PRINT("- bank load immediate");
ret = bank_load_immediate(bankId, 2);
}
}
@@ -899,7 +873,6 @@ struct AudioBank *load_banks_immediate(s32 seqId, u8 *outDefaultBank)
void preload_sequence(u32 seqId, u8 preloadMask)
{
DEBUG_PRINT("preload_sequence()");
void *sequenceData;
u8 temp;
@@ -911,25 +884,21 @@ void preload_sequence(u32 seqId, u8 preloadMask)
gAudioLoadLock = AUDIO_LOCK_LOADING;
if (preloadMask & PRELOAD_BANKS)
{
DEBUG_PRINT("- load banks immediate");
load_banks_immediate(seqId, &temp);
}
if (preloadMask & PRELOAD_SEQUENCE)
{
// @bug should be IS_SEQ_LOAD_COMPLETE
DEBUG_PRINT("- checking if bank load immediate");
if (IS_BANK_LOAD_COMPLETE(seqId) == TRUE)
{
eu_stubbed_printf_1("SEQ %d ALREADY CACHED\n", seqId);
DEBUG_PRINT("- getting bank or seq");
sequenceData = get_bank_or_seq(&gSeqLoadedPool, 2, seqId);
}
else
{
sequenceData = NULL;
}
DEBUG_PRINT("- checking dma immediate");
if (sequenceData == NULL && sequence_dma_immediate(seqId, 2) == NULL)
{
gAudioLoadLock = AUDIO_LOCK_NOT_LOADING;
@@ -1037,7 +1006,6 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync)
// (void) must be omitted from parameters to fix stack with -framepointer
void audio_init()
{
DEBUG_PRINT("audio_init()");
UNUSED s8 pad[32];
u8 buf[0x10];
s32 i, UNUSED k;
@@ -1048,7 +1016,6 @@ void audio_init()
gAudioLoadLock = AUDIO_LOCK_UNINITIALIZED;
DEBUG_PRINT("- setting values in unused");
s32 lim1 = gUnusedCount80333EE8;
for (i = 0; i < lim1; i++)
{
@@ -1056,7 +1023,6 @@ void audio_init()
gUnused80226E98[i] = 0;
}
DEBUG_PRINT("- clearing audio heap");
s32 lim2 = gAudioHeapSize;
for (i = 0; i <= lim2 / 8 - 1; i++)
{
@@ -1114,39 +1080,22 @@ void audio_init()
alSeqFileNew(gSeqFileHeader, data);
// Load header for CTL (instrument metadata)
DEBUG_PRINT("- loading ctl header");
gAlCtlHeader = (ALSeqFile *)buf;
data = gSoundDataADSR;
DEBUG_PRINT("- copying dma immediate");
audio_dma_copy_immediate((uintptr_t)data, gAlCtlHeader, 0x10);
size = gAlCtlHeader->seqCount * sizeof(ALSeqData) + 4;
DEBUG_PRINT("- seq count: %d", gAlCtlHeader->seqCount);
DEBUG_PRINT("- size after read: %d", size);
size = ALIGN16(size);
DEBUG_PRINT("- size after align: %d", size);
gCtlEntries = soundAlloc(&gAudioInitPool, gAlCtlHeader->seqCount * sizeof(struct CtlEntry));
gAlCtlHeader = soundAlloc(&gAudioInitPool, size);
DEBUG_PRINT("@ copying data from sound data adsr to ctl header");
DEBUG_PRINT("- data: %x", data);
DEBUG_PRINT("- ctl header: %x", gAlCtlHeader);
DEBUG_PRINT("- size: %d", size);
audio_dma_copy_immediate((uintptr_t)data, gAlCtlHeader, size);
DEBUG_PRINT("- creating new seq file for ctl");
alSeqFileNew(gAlCtlHeader, data);
// Load header for TBL (raw sound data)
DEBUG_PRINT("- loading tbl");
gAlTbl = (ALSeqFile *)buf;
DEBUG_PRINT("- copying dma");
audio_dma_copy_immediate((uintptr_t)data, gAlTbl, 0x10);
DEBUG_PRINT("- tbl seq count: %d", gAlTbl->seqCount);
size = gAlTbl->seqCount * sizeof(ALSeqData) + 4;
DEBUG_PRINT("- size: %d", size);
size = ALIGN16(size);
DEBUG_PRINT("- size after align: %d", size);
gAlTbl = soundAlloc(&gAudioInitPool, size);
DEBUG_PRINT("- tbl alloc at %x", gAlTbl);
DEBUG_PRINT("- gSoundDataRaw at %x", gSoundDataRaw);
audio_dma_copy_immediate((uintptr_t)gSoundDataRaw, gAlTbl, size);
alSeqFileNew(gAlTbl, (u8 *)gSoundDataRaw);
-20
View File
@@ -447,10 +447,7 @@ void init_layer_freelist(void)
u8 m64_read_u8(struct M64ScriptState *state)
{
DEBUG_PRINT("m64_read_u8()");
DEBUG_PRINT("- state at %x", state);
u8 *midiArg = state->pc++;
DEBUG_PRINT("- read u8 (%d) at (%x)", *midiArg, midiArg);
return *midiArg;
}
@@ -1205,10 +1202,8 @@ s32 seq_channel_layer_process_script_part2(struct SequenceChannelLayer *layer)
break;
case 0xc6: // layer_setinstr
DEBUG_PRINT(" - cmd 0xc6, setinstr");
cmd = m64_read_u8(state);
DEBUG_PRINT(" - read %d from state", cmd);
if (cmd >= 0x7f)
{
@@ -1552,8 +1547,6 @@ s32 seq_channel_layer_process_script_part3(struct SequenceChannelLayer *layer, s
u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr)
{
DEBUG_PRINT("@ get_instrument()");
DEBUG_PRINT("- instrument id: %d", instId);
struct Instrument *inst;
#if defined(VERSION_EU) || defined(VERSION_SH)
@@ -1619,9 +1612,6 @@ u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrume
void set_instrument(struct SequenceChannel *seqChannel, u8 instId)
{
DEBUG_PRINT("@ set_instrument()");
DEBUG_PRINT("- bank id: %d", seqChannel->bankId);
DEBUG_PRINT("- instrument id: %d", instId);
if (instId >= 0x80)
{
@@ -1658,7 +1648,6 @@ void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume)
void sequence_channel_process_script(struct SequenceChannel *seqChannel)
{
DEBUG_PRINT("sequence_channel_process_script()");
s8 temp;
u8 loBits;
@@ -1702,7 +1691,6 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel)
for (;;)
{
u8 cmd = m64_read_u8(state);
DEBUG_PRINT("- handling command: %x", cmd);
#if !defined(VERSION_EU) && !defined(VERSION_SH)
if (cmd == 0xff) // chan_end
@@ -1895,10 +1883,8 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel)
#endif
case 0xc1: // chan_setinstr ("set program"?)
DEBUG_PRINT(" - cmd 0xc1, setinstr");
u8 instrId = m64_read_u8(state);
DEBUG_PRINT(" - read %d from state", instrId);
set_instrument(seqChannel, instrId);
break;
@@ -2030,12 +2016,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel)
break;
case 0xc6: // chan_setbank; switch bank within set
DEBUG_PRINT(" - case 0xc6 - switch bank");
DEBUG_PRINT(" - seq id %d", seqPlayer->seqId);
cmd = m64_read_u8(state);
DEBUG_PRINT(" - backwards bank id %d", cmd);
// Switch to the temp's (0-indexed) bank in this sequence's
// bank set. Note that in the binary format (not in the JSON!)
@@ -2362,8 +2345,6 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel)
#else
case 0x80: // chan_ioreadval; read data from audio lib
#endif
DEBUG_PRINT("- cmd 0x80, read data from audio lib");
DEBUG_PRINT(" - reading index: %d", loBits);
value = seqChannel->soundScriptIO[loBits];
if (loBits < 4)
{
@@ -2463,7 +2444,6 @@ out:
void sequence_player_process_sequence(struct SequencePlayer *seqPlayer)
{
DEBUG_PRINT("sequence_player_process_sequence()");
u8 cmd;
#ifdef VERSION_SH
-50
View File
@@ -28,13 +28,9 @@
#define DMEM_ADDR_WET_RIGHT_CH 0x880
#define aSetLoadBufferPair(pkt, c, off) \
DEBUG_PRINT("- (in set load buffer pair, set buffer 1) "); \
aSetBuffer(pkt, 0, c + DMEM_ADDR_WET_LEFT_CH, 0, DEFAULT_LEN_1CH - c); \
DEBUG_PRINT("- (in set load buffer pair, load buffer 1) "); \
aLoadBuffer(pkt, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.ringBuffer.left + (off))); \
DEBUG_PRINT("- (in set load buffer pair, set buffer 2) "); \
aSetBuffer(pkt, 0, c + DMEM_ADDR_WET_RIGHT_CH, 0, DEFAULT_LEN_1CH - c); \
DEBUG_PRINT("- (in set load buffer pair, load buffer 2) "); \
aLoadBuffer(pkt, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.ringBuffer.right + (off)))
#define aSetSaveBufferPair(pkt, c, d, off) \
@@ -362,7 +358,6 @@ aiBufPtr+= chunkLen;
// bufLen will be divisible by 16
u64 *synthesis_execute(u64 *cmdBuf, s32 *writtenCmds, s16 *aiBuf, s32 bufLen)
{
DEBUG_PRINT("synthesis_execute()");
s32 chunkLen;
u32 *aiBufPtr = (u32 *)aiBuf;
u64 *cmd = cmdBuf + 1;
@@ -583,66 +578,51 @@ u64 *synthesis_do_one_audio_update(s16 *aiBuf, s32 bufLen, u64 *cmd, s32 updateI
#else
u64 *synthesis_do_one_audio_update(s16 *aiBuf, s32 bufLen, u64 *cmd, s32 updateIndex)
{
DEBUG_PRINT("synthesis_do_one_audio_update()");
UNUSED s32 pad1[1];
UNUSED s32 pad[2];
UNUSED s32 pad2[1];
s16 temp;
DEBUG_PRINT("- curFrame: %d", gSynthesisReverb.curFrame);
DEBUG_PRINT("- updateIndex: %d", updateIndex);
struct ReverbRingBufferItem *v1 = &gSynthesisReverb.items[gSynthesisReverb.curFrame][updateIndex];
DEBUG_PRINT("- v1: %x", v1);
if (gSynthesisReverb.useReverb == 0)
{
DEBUG_PRINT("- w/o reverb");
aClearBuffer(cmd++, DMEM_ADDR_LEFT_CH, DEFAULT_LEN_2CH);
cmd = synthesis_process_notes(aiBuf, bufLen, cmd);
}
else
{
DEBUG_PRINT("- w/ reverb");
if (gReverbDownsampleRate == 1)
{
DEBUG_PRINT("- w/ reverb downsample");
// Put the oldest samples in the ring buffer into the wet channels
DEBUG_PRINT("- set load buffer pair 1");
DEBUG_PRINT("- startPos: %d", v1->startPos);
aSetLoadBufferPair(cmd++, 0, v1->startPos);
if (v1->lengthB != 0)
{
// Ring buffer wrapped
DEBUG_PRINT("- set load buffer pair 2");
aSetLoadBufferPair(cmd++, v1->lengthA, 0);
temp = 0;
}
// Use the reverb sound as initial sound for this audio update
DEBUG_PRINT("- dmem move");
aDMEMMove(cmd++, DMEM_ADDR_WET_LEFT_CH, DMEM_ADDR_LEFT_CH, DEFAULT_LEN_2CH);
// (Hopefully) lower the volume of the wet channels. New reverb will later be mixed into
// these channels.
DEBUG_PRINT("- set buffer");
aSetBuffer(cmd++, 0, 0, 0, DEFAULT_LEN_2CH);
// 0x8000 here is -100%
DEBUG_PRINT("- mix");
aMix(cmd++, 0, /*gain*/ 0x8000 + gSynthesisReverb.reverbGain, /*in*/ DMEM_ADDR_WET_LEFT_CH,
/*out*/ DMEM_ADDR_WET_LEFT_CH);
}
else
{
DEBUG_PRINT("- w/o reverb downsample");
// Same as above but upsample the previously downsampled samples used for reverb first
temp = 0; //! jesus christ
s16 t4 = (v1->startPos & 7) * 2;
s16 ra = ALIGN(v1->lengthA + t4, 4);
DEBUG_PRINT("- set load buffer pair");
aSetLoadBufferPair(cmd++, 0, v1->startPos - t4 / 2);
if (v1->lengthB != 0)
{
@@ -654,19 +634,12 @@ u64 *synthesis_do_one_audio_update(s16 *aiBuf, s32 bufLen, u64 *cmd, s32 updateI
//! useless assignment.
ra = ra + temp;
}
DEBUG_PRINT("- set buffer 1");
aSetBuffer(cmd++, 0, t4 + DMEM_ADDR_WET_LEFT_CH, DMEM_ADDR_LEFT_CH, bufLen << 1);
DEBUG_PRINT("- resample 1");
aResample(cmd++, gSynthesisReverb.resampleFlags, gSynthesisReverb.resampleRate, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.resampleStateLeft));
DEBUG_PRINT("- set buffer 2");
aSetBuffer(cmd++, 0, t4 + DMEM_ADDR_WET_RIGHT_CH, DMEM_ADDR_RIGHT_CH, bufLen << 1);
DEBUG_PRINT("- resample 2");
aResample(cmd++, gSynthesisReverb.resampleFlags, gSynthesisReverb.resampleRate, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.resampleStateRight));
DEBUG_PRINT("- set buffer 3");
aSetBuffer(cmd++, 0, 0, 0, DEFAULT_LEN_2CH);
DEBUG_PRINT("- mix");
aMix(cmd++, 0, /*gain*/ 0x8000 + gSynthesisReverb.reverbGain, /*in*/ DMEM_ADDR_LEFT_CH, /*out*/ DMEM_ADDR_LEFT_CH);
DEBUG_PRINT("- dmem move");
aDMEMMove(cmd++, DMEM_ADDR_LEFT_CH, DMEM_ADDR_WET_LEFT_CH, DEFAULT_LEN_2CH);
}
cmd = synthesis_process_notes(aiBuf, bufLen, cmd);
@@ -700,7 +673,6 @@ u64 *synthesis_process_note(struct Note *note, struct NoteSubEu *noteSubEu, stru
#else
u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
{
DEBUG_PRINT("synthesis_process_notes()");
s32 noteIndex; // sp174
struct Note *note; // s7
@@ -787,29 +759,22 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
for (noteIndex = 0; noteIndex < gMaxSimultaneousNotes; noteIndex++)
{
DEBUG_PRINT("- for note index %d/%d", noteIndex, gMaxSimultaneousNotes);
DEBUG_PRINT("- getting note");
note = &gNotes[noteIndex];
//! This function requires note->enabled to be volatile, but it breaks other functions like note_enable.
//! Casting to a struct with just the volatile bitfield works, but there may be a better way to match.
DEBUG_PRINT("- if note is enabled but not loaded");
if (((struct vNote *)note)->enabled && IS_BANK_LOAD_COMPLETE(note->bankId) == FALSE)
{
DEBUG_PRINT("- note is enabled but not loaded");
gAudioErrorFlags = (note->bankId << 8) + noteIndex + 0x1000000;
continue;
}
DEBUG_PRINT("- if note is enabled");
if (((struct vNote *)note)->enabled)
{
DEBUG_PRINT("$ note is enabled!");
flags = 0;
DEBUG_PRINT("- if note needs to be init");
if (note->needsInit == TRUE)
{
flags = A_INIT;
@@ -817,7 +782,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
note->samplePosFrac = 0;
}
DEBUG_PRINT("- if note frequency is less than 2");
if (note->frequency < US_FLOAT(2.0))
{
nParts = 1;
@@ -842,12 +806,10 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
samplesLenFixedPoint = note->samplePosFrac + resamplingRateFixedPoint * bufLen * 2;
note->samplePosFrac = samplesLenFixedPoint & 0xFFFF; // 16-bit store, can't reuse
DEBUG_PRINT("- if note sound is null");
if (note->sound == NULL)
{
// A wave synthesis note (not ADPCM)
DEBUG_PRINT("- note is null, do wave synthesis");
cmd = load_wave_samples(cmd, note, samplesLenFixedPoint >> 0x10);
noteSamplesDmemAddrBeforeResampling = DMEM_ADDR_UNCOMPRESSED_NOTE + note->samplePosInt * 2;
note->samplePosInt += samplesLenFixedPoint >> 0x10;
@@ -856,7 +818,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
else
{
// ADPCM note
DEBUG_PRINT("- @ handle adpcm note");
audioBookSample = note->sound->sample;
@@ -866,7 +827,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
resampledTempLen = 0;
for (curPart = 0; curPart < nParts; curPart++)
{
DEBUG_PRINT("- for part %d", curPart);
nAdpcmSamplesProcessed = 0; // s8
s5 = 0; // s4
@@ -888,7 +848,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
u32 nEntries; // v1
curLoadedBook = audioBookSample->book->book;
nEntries = audioBookSample->book->order * audioBookSample->book->npredictors;
DEBUG_PRINT("- loading adpcm");
aLoadADPCM(cmd++, nEntries * 16, VIRTUAL_TO_PHYSICAL2(curLoadedBook));
}
@@ -952,7 +911,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
a3 = 0;
}
DEBUG_PRINT("- if not note restart");
if (note->restart != FALSE)
{
aSetLoop(cmd++, VIRTUAL_TO_PHYSICAL2(audioBookSample->loop->state));
@@ -1000,7 +958,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
}
flags = 0;
DEBUG_PRINT("- if note finished");
if (noteFinished)
{
aClearBuffer(cmd++, DMEM_ADDR_UNCOMPRESSED_NOTE + s5,
@@ -1011,7 +968,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
break;
}
DEBUG_PRINT("- if restart");
if (restart)
{
note->restart = TRUE;
@@ -1097,20 +1053,14 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd)
}
}
DEBUG_PRINT("- done handling notes");
DEBUG_PRINT("- setting buffer 1");
t9 = bufLen * 2;
aSetBuffer(cmd++, 0, 0, DMEM_ADDR_TEMP, t9);
DEBUG_PRINT("- interleaving");
aInterleave(cmd++, DMEM_ADDR_LEFT_CH, DMEM_ADDR_RIGHT_CH);
t9 *= 2;
DEBUG_PRINT("- setting buffer 2");
aSetBuffer(cmd++, 0, 0, DMEM_ADDR_TEMP, t9);
DEBUG_PRINT("- saving buffer");
aSaveBuffer(cmd++, VIRTUAL_TO_PHYSICAL2(aiBuf));
DEBUG_PRINT("- returning from process notes");
return cmd;
}
+26 -70
View File
@@ -72,31 +72,31 @@ static u32 interact_noop(struct MarioState *m, u32 interactType, struct Object *
}
void push_mario_out_of_object(struct MarioState *m, struct Object *o, f32 padding);
void reset_mario_pitch(struct MarioState *m);
static u32 interact_pole(struct MarioState *m, u32 interactType, struct Object *o)
u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *o)
{
if (!m || !o) { return FALSE; }
s32 actionId = m->action & ACT_ID_MASK;
if (actionId >= 0x080 && actionId < 0x0A0)
{
#if defined(VERSION_SH) || defined(VERSION_CN)
f32 velConv = m->forwardVel; // conserve the velocity.
struct Object *marioObj = m->marioObj;
u32 lowSpeed;
#else
u32 lowSpeed = (m->forwardVel <= 10.0f);
struct Object *marioObj = m->marioObj;
#endif
if (!(m->prevAction & ACT_FLAG_ON_POLE) || m->usedObj != o)
{
#if defined(VERSION_SH) || defined(VERSION_CN)
lowSpeed = (velConv <= 10.0f);
#endif
#ifdef VERSION_SH
f32 velConv = m->forwardVel; // conserve the velocity.
struct Object *marioObj = m->marioObj; u32 lowSpeed;
#else
u32 lowSpeed = (m->forwardVel <= 10.0f);
struct Object *marioObj = m->marioObj;
#endif
mario_stop_riding_and_holding(m);
#ifdef VERSION_SH
lowSpeed = (velConv <= 10.0f);
#endif
m->interactObj = o;
m->usedObj = o;
m->vel[1] = 0.0f;
@@ -111,15 +111,15 @@ static u32 interact_pole(struct MarioState *m, u32 interactType, struct Object *
return set_mario_action(m, ACT_GRAB_POLE_SLOW, 0);
}
#if defined(VERSION_SH) || defined(VERSION_CN)
//! @bug Using m->forwardVel here is assumed to be 0.0f due to the set from earlier.
// This is fixed in the Shindou version.
#ifdef VERSION_SH
marioObj->oMarioPoleYawVel = (s32)(velConv * 0x100 + 0x1000);
#else
#else
marioObj->oMarioPoleYawVel = (s32)(m->forwardVel * 0x100 + 0x1000);
#endif
#endif
reset_mario_pitch(m);
#if ENABLE_RUMBLE
queue_rumble_data(5, 80);
#endif
return set_mario_action(m, ACT_GRAB_POLE_FAST, 0);
}
}
@@ -127,51 +127,11 @@ static u32 interact_pole(struct MarioState *m, u32 interactType, struct Object *
return FALSE;
}
static struct InteractionHandler sInteractionHandlers[] = {
{INTERACT_COIN, interact_noop},
{INTERACT_WATER_RING, interact_noop},
{INTERACT_STAR_OR_KEY, interact_noop},
{INTERACT_BBH_ENTRANCE, interact_noop},
{INTERACT_WARP, interact_noop},
{INTERACT_WARP_DOOR, interact_noop},
{INTERACT_DOOR, interact_noop},
{INTERACT_CANNON_BASE, interact_noop},
{INTERACT_IGLOO_BARRIER, interact_noop},
{INTERACT_TORNADO, interact_noop},
{INTERACT_WHIRLPOOL, interact_noop},
{INTERACT_STRONG_WIND, interact_noop},
{INTERACT_FLAME, interact_noop},
{INTERACT_SNUFIT_BULLET, interact_noop},
{INTERACT_CLAM_OR_BUBBA, interact_noop},
{INTERACT_BULLY, interact_noop},
{INTERACT_SHOCK, interact_noop},
{INTERACT_BOUNCE_TOP2, interact_noop},
{INTERACT_MR_BLIZZARD, interact_noop},
{INTERACT_HIT_FROM_BELOW, interact_noop},
{INTERACT_BOUNCE_TOP, interact_noop},
{INTERACT_DAMAGE, interact_noop},
{INTERACT_POLE, interact_pole},
{INTERACT_HOOT, interact_noop},
{INTERACT_BREAKABLE, interact_noop},
{INTERACT_KOOPA, interact_noop},
{INTERACT_KOOPA_SHELL, interact_noop},
{INTERACT_UNKNOWN_08, interact_noop},
{INTERACT_CAP, interact_noop},
{INTERACT_GRABBABLE, interact_noop},
{INTERACT_TEXT, interact_noop},
};
static struct InteractionHandler sInteractionHandlers[] = {{INTERACT_COIN, interact_noop}, {INTERACT_WATER_RING, interact_noop}, {INTERACT_STAR_OR_KEY, interact_noop}, {INTERACT_BBH_ENTRANCE, interact_noop}, {INTERACT_WARP, interact_noop}, {INTERACT_WARP_DOOR, interact_noop}, {INTERACT_DOOR, interact_noop}, {INTERACT_CANNON_BASE, interact_noop}, {INTERACT_IGLOO_BARRIER, interact_noop}, {INTERACT_TORNADO, interact_noop}, {INTERACT_WHIRLPOOL, interact_noop}, {INTERACT_STRONG_WIND, interact_noop}, {INTERACT_FLAME, interact_noop}, {INTERACT_SNUFIT_BULLET, interact_noop}, {INTERACT_CLAM_OR_BUBBA, interact_noop}, {INTERACT_BULLY, interact_noop}, {INTERACT_SHOCK, interact_noop}, {INTERACT_BOUNCE_TOP2, interact_noop}, {INTERACT_MR_BLIZZARD, interact_noop}, {INTERACT_HIT_FROM_BELOW, interact_noop}, {INTERACT_BOUNCE_TOP, interact_noop}, {INTERACT_DAMAGE, interact_noop}, {INTERACT_POLE, interact_pole}, {INTERACT_HOOT, interact_noop}, {INTERACT_BREAKABLE, interact_noop}, {INTERACT_KOOPA, interact_noop}, {INTERACT_KOOPA_SHELL, interact_noop}, {INTERACT_UNKNOWN_08, interact_noop}, {INTERACT_CAP, interact_noop}, {INTERACT_GRABBABLE, interact_noop}, {INTERACT_TEXT, interact_noop},};
static u32 sForwardKnockbackActions[][3] = {
{ACT_SOFT_FORWARD_GROUND_KB, ACT_FORWARD_GROUND_KB, ACT_HARD_FORWARD_GROUND_KB},
{ACT_FORWARD_AIR_KB, ACT_FORWARD_AIR_KB, ACT_HARD_FORWARD_AIR_KB},
{ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB},
};
static u32 sForwardKnockbackActions[][3] = {{ACT_SOFT_FORWARD_GROUND_KB, ACT_FORWARD_GROUND_KB, ACT_HARD_FORWARD_GROUND_KB}, {ACT_FORWARD_AIR_KB, ACT_FORWARD_AIR_KB, ACT_HARD_FORWARD_AIR_KB}, {ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB},};
static u32 sBackwardKnockbackActions[][3] = {
{ACT_SOFT_BACKWARD_GROUND_KB, ACT_BACKWARD_GROUND_KB, ACT_HARD_BACKWARD_GROUND_KB},
{ACT_BACKWARD_AIR_KB, ACT_BACKWARD_AIR_KB, ACT_HARD_BACKWARD_AIR_KB},
{ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB},
};
static u32 sBackwardKnockbackActions[][3] = {{ACT_SOFT_BACKWARD_GROUND_KB, ACT_BACKWARD_GROUND_KB, ACT_HARD_BACKWARD_GROUND_KB}, {ACT_BACKWARD_AIR_KB, ACT_BACKWARD_AIR_KB, ACT_HARD_BACKWARD_AIR_KB}, {ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB},};
static u8 sDisplayingDoorText = FALSE;
static u8 sJustTeleported = FALSE;
@@ -540,8 +500,7 @@ u32 mario_check_object_grab(struct MarioState *m)
if (!(m->action & ACT_FLAG_AIR))
{
set_mario_action(
m, m->action & ACT_FLAG_DIVING ? ACT_DIVE_PICKING_UP : ACT_PICKING_UP, 0);
set_mario_action(m, m->action & ACT_FLAG_DIVING ? ACT_DIVE_PICKING_UP : ACT_PICKING_UP, 0);
}
result = TRUE;
@@ -566,11 +525,9 @@ u32 bully_knock_back_mario(struct MarioState *mario)
f32 bullyToMarioRatio = bully->hitboxRadius * 3 / 53;
f32 marioToBullyRatio = 53.0f / bully->hitboxRadius;
init_bully_collision_data(&marioData, mario->pos[0], mario->pos[2], mario->forwardVel,
mario->faceAngle[1], bullyToMarioRatio, 52.0f);
init_bully_collision_data(&marioData, mario->pos[0], mario->pos[2], mario->forwardVel, mario->faceAngle[1], bullyToMarioRatio, 52.0f);
init_bully_collision_data(&bullyData, bully->oPosX, bully->oPosZ, bully->oForwardVel,
bully->oMoveAngleYaw, marioToBullyRatio, bully->hitboxRadius + 2.0f);
init_bully_collision_data(&bullyData, bully->oPosX, bully->oPosZ, bully->oForwardVel, bully->oMoveAngleYaw, marioToBullyRatio, bully->hitboxRadius + 2.0f);
if (mario->forwardVel != 0.0f)
{
@@ -864,8 +821,7 @@ u32 take_damage_from_interact_object(struct MarioState *m)
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o)
{
if (!sInvulnerable && !(m->flags & MARIO_VANISH_CAP)
&& !(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY))
if (!sInvulnerable && !(m->flags & MARIO_VANISH_CAP) && !(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY))
{
o->oInteractStatus = INT_STATUS_INTERACTED | INT_STATUS_ATTACKED_MARIO;
m->interactObj = o;
+36 -25
View File
@@ -21,6 +21,8 @@
#include "../include/object_fields.h"
#include "../include/mario_geo_switch_case_ids.h"
#include "../../rumble.h"
#include "../../FakeObject.h"
#include "../../libsm64.h"
static Vec3f gVec3fZero = {0.0f, 0.0f, 0.0f};
@@ -35,16 +37,21 @@ static Vec3f gVec3fZero = {0.0f, 0.0f, 0.0f};
void add_tree_leaf_particles(struct MarioState *m)
{
f32 leafHeight;
s32 isOnTree = false;//(m->usedObj->behavior == segmented_to_virtual(bhvTree));
s32 isOnTree = false; //(m->usedObj->behavior == segmented_to_virtual(bhvTree));
if (isOnTree) {
if (isOnTree)
{
// make leaf effect spawn higher on the Shifting Sand Land palm tree
if (gCurrLevelNum == LEVEL_SSL) {
if (gCurrLevelNum == LEVEL_SSL)
{
leafHeight = 250.0f;
} else {
}
else
{
leafHeight = 100.0f;
}
if (m->pos[1] - m->floorHeight > leafHeight) {
if (m->pos[1] - m->floorHeight > leafHeight)
{
m->particleFlags |= PARTICLE_LEAF;
}
}
@@ -52,16 +59,18 @@ void add_tree_leaf_particles(struct MarioState *m)
void play_climbing_sounds(struct MarioState *m, s32 b)
{
s32 isOnTree = false;//(m->usedObj->behavior == segmented_to_virtual(bhvTree));
s32 isOnTree = false; //(m->usedObj->behavior == segmented_to_virtual(bhvTree));
if (b == 1) {
if (is_anim_past_frame(m, 1)) {
play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
m->marioObj->header.gfx.cameraToObject);
if (b == 1)
{
if (is_anim_past_frame(m, 1))
{
play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE, m->marioObj->header.gfx.cameraToObject);
}
} else {
play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
m->marioObj->header.gfx.cameraToObject);
}
else
{
play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE, m->marioObj->header.gfx.cameraToObject);
}
}
@@ -72,6 +81,15 @@ s32 set_pole_position(struct MarioState *m, f32 offsetY)
return POLE_NONE;
}
// This is here so if somehow a pole despawns while you are on it.
// You will just drop from it.
if (m->usedObj == NULL)
{
// If Mario is no longer interacting with the pole, stop the pole holding action.
set_mario_action(m, ACT_FREEFALL, 0);
return POLE_FELL_OFF;
}
UNUSED s32 unused1;
UNUSED s32 unused2;
UNUSED s32 unused3;
@@ -155,9 +173,7 @@ s32 act_holding_pole(struct MarioState *m)
add_tree_leaf_particles(m);
m->faceAngle[1] += 0x8000;
return set_mario_action(m, ACT_WALL_KICK_AIR, 0);
}
if (m->input & INPUT_Z_PRESSED)
} if (m->input & INPUT_Z_PRESSED)
{
add_tree_leaf_particles(m);
m->forwardVel = -2.0f;
@@ -356,8 +372,7 @@ s32 act_top_of_pole_transition(struct MarioState *m)
s32 act_top_of_pole(struct MarioState *m)
{
UNUSED
struct Object *marioObj = m->marioObj;
UNUSED struct Object *marioObj = m->marioObj;
f32 poleStickY = -m->controller->stickY;
if (m->input & INPUT_A_PRESSED)
@@ -435,8 +450,7 @@ s32 update_hang_moving(struct MarioState *m)
m->forwardVel = maxSpeed;
}
m->faceAngle[1] =
m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
m->slideYaw = m->faceAngle[1];
m->slideVelX = m->forwardVel * sins(m->faceAngle[1]);
@@ -739,9 +753,7 @@ s32 act_ledge_climb_slow(struct MarioState *m)
m->actionTimer++;
if (m->actionTimer >= 28
&& m->input
& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))
if (m->actionTimer >= 28 && m->input & (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))
{
climb_up_ledge(m);
return check_common_action_exits(m);
@@ -810,8 +822,7 @@ s32 act_grabbed(struct MarioState *m)
queue_rumble_data(5, 60);
// #endif
return set_mario_action(m, m->forwardVel >= 0.0f ? ACT_THROWN_FORWARD : ACT_THROWN_BACKWARD,
thrown);
return set_mario_action(m, m->forwardVel >= 0.0f ? ACT_THROWN_FORWARD : ACT_THROWN_BACKWARD, thrown);
}
set_mario_animation(m, MARIO_ANIM_BEING_GRABBED);
-3
View File
@@ -3,8 +3,6 @@
#include <stdlib.h>
#include <string.h>
#include "../obj_pool.h"
struct GlobalState *g_state = 0;
struct GlobalState *global_state_create(void)
@@ -23,6 +21,5 @@ void global_state_bind(struct GlobalState *state)
void global_state_delete(struct GlobalState *state)
{
obj_pool_free_all(&state->mgFakeObjects);
free(state);
}
-1
View File
@@ -42,7 +42,6 @@ struct GlobalState
struct Area *mgCurrentArea;
struct Object *mgCurrentObject;
struct Object *mgMarioObject;
struct ObjPool mgFakeObjects;
struct MarioAnimation mD_80339D10;
struct MarioState mgMarioStateVal;
};
-6
View File
@@ -460,13 +460,9 @@ typedef short ENVMIX_STATE[40];
*/
#define aLoadBuffer(pkt, s) \
{ \
DEBUG_PRINT("aLoadBuffer()"); \
DEBUG_PRINT("- getting pkt"); \
Acmd *_a = (Acmd *)pkt; \
\
DEBUG_PRINT("- setting first word"); \
_a->words.w0 = _SHIFTL(A_LOADBUFF, 24, 8); \
DEBUG_PRINT("- setting second word"); \
_a->words.w1 = (uintptr_t)(s); \
}
@@ -582,8 +578,6 @@ typedef short ENVMIX_STATE[40];
*/
#define aSetBuffer(pkt, f, i, o, c) \
{ \
DEBUG_PRINT("aSetBuffer()"); \
DEBUG_PRINT("- getting pkt"); \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETBUFF, 24, 8) | _SHIFTL(f, 16, 8) | \
-2
View File
@@ -162,8 +162,6 @@ void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes)
#else
void aLoadBufferImpl(const void *source_addr)
{
DEBUG_PRINT("aLoadBufferImpl()");
DEBUG_PRINT("- source_addr: %x", source_addr);
memcpy(BUF_U8(rspa.in), source_addr, ROUND_UP_8(rspa.nbytes));
}
+13 -1
View File
@@ -68,7 +68,19 @@ static void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n)
{
}
static s16 level_trigger_warp(struct MarioState *m, s32 warpOp) { return 0; }
static s16 level_trigger_warp(struct MarioState *m, s32 warpOp)
{
if (warpOp == WARP_OP_DEATH && m->health > 0xFF)
{
m->health = 0xFF;
}
if (warpOp == WARP_OP_WARP_FLOOR && m->health > 0xFF)
{
m->health = 0xFF;
return 20;
}
return 0;
}
//static void play_cap_music(u16 seqArgs) {}
//static void fadeout_cap_music(void) {}
//static void stop_cap_music(void) {}
+44 -16
View File
@@ -1,3 +1,4 @@
#include "decomp/game/interaction.h"
#ifndef SM64_LIB_EXPORT
#define SM64_LIB_EXPORT
#endif
@@ -55,6 +56,49 @@ struct MarioInstance
struct ObjPool s_mario_instance_pool = {0, 0};
struct ObjPool s_fakeobj_instance_pool = {0, 0};
f32 dist_between_objects(struct Object *obj1, struct Object *obj2)
{
if (obj1 == NULL || obj2 == NULL) { return 0; }
f32 dx = obj1->oPosX - obj2->oPosX;
f32 dy = obj1->oPosY - obj2->oPosY;
f32 dz = obj1->oPosZ - obj2->oPosZ;
return sqrtf(dx * dx + dy * dy + dz * dz);
}
struct Object *get_closest_pole_object()
{
struct Object *closestObj = NULL;
f32 minDist = 0x20000;
for (int i = 0; i < s_fakeobj_instance_pool.size; i++)
{
struct Object *obj = &((struct FakeObject *)s_fakeobj_instance_pool.objects[i])->object;
if (obj == NULL || obj->activeFlags == ACTIVE_FLAG_DEACTIVATED || !(obj->oInteractType & INTERACT_POLE) || obj == gMarioObject) continue;
DEBUG_PRINT(
"POOL: %d ptr=%p interact=%X active=%X pos=(%f,%f,%f)",
i,
obj,
obj->oInteractType,
obj->activeFlags,
obj->oPosX,
obj->oPosY,
obj->oPosZ
);
f32 objDist = dist_between_objects(gMarioObject, obj);
if (objDist < minDist)
{
closestObj = obj;
DEBUG_PRINT("Found pole object with ID %d at distance %f", i, objDist);
minDist = objDist;
}
}
return closestObj;
}
static void update_button(bool on, u16 button)
{
gController.buttonPressed &= ~button;
@@ -655,28 +699,12 @@ SM64_LIB_FN void sm64_fake_object_delete(int32_t objectId)
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
struct MarioState *m = &g_state->mgMarioStateVal;
uint32_t action = m->action;
if (m->interactObj == &fake->object || m->usedObj == &fake->object || m->heldObj == &fake->object)
{
m->interactObj = NULL;
m->usedObj = NULL;
m->heldObj = NULL;
switch (action)
{
case ACT_HOLDING_POLE:
case ACT_CLIMBING_POLE:
case ACT_TOP_OF_POLE:
m->action = ACT_FREEFALL;
break;
default:
m->action = ACT_IDLE;
break;
}
m->actionState = 0;
}
if (m->marioBodyState != NULL && m->heldObj == NULL)
{
+7
View File
@@ -8,6 +8,9 @@
#include <string.h>
#include <math.h>
#include "obj_pool.h"
#include "decomp/include/types.h"
#if defined(_WIN32)
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __declspec(dllexport)
@@ -154,6 +157,10 @@ enum
SM64_GEO_MAX_TRIANGLES = 1024,
};
extern f32 dist_between_objects(struct Object *obj1, struct Object *obj2);
extern struct Object *get_closest_pole_object();
typedef void (*SM64RumbleCallbackFunctionPtr)(int32_t marioId, int16_t level, int16_t time);
extern SM64_LIB_FN void sm64_register_rumble_callback_function(SM64RumbleCallbackFunctionPtr rumbleCallbackFunction);
-1
View File
@@ -10,7 +10,6 @@ extern void play_sound(uint32_t soundBits, f32 *pos)
{
if (g_is_audio_initialized)
{
DEBUG_PRINT("$ play_sound(%d) request %d; pos %f %f %f\n", soundBits, sSoundRequestCount, pos[0], pos[1], pos[2]);
sSoundRequests[sSoundRequestCount].soundBits = soundBits;
sSoundRequests[sSoundRequestCount].position = pos;
sSoundRequestCount++;