Commit Graph

  • 43c99a9721 Fix re-alloc surface jaburns 2020-10-17 12:46:38 -06:00
  • ee4e73977b Fixed link errors jaburns 2020-10-17 12:41:14 -06:00
  • 735d227928 Cleaned up surface loading jaburns 2020-10-17 12:31:21 -06:00
  • 3256cc50c1 Added api for dynamic surfaces jaburns 2020-10-14 10:36:26 -06:00
  • 0afcc627e0 Initial setup for moving platforms jaburns 2020-10-13 15:36:15 -06:00
  • 485331408a Add missing include in loaded model file jaburns 2020-10-12 21:34:46 -06:00
  • 874202c9af Rename const jaburns 2020-10-12 18:05:04 -06:00
  • 259ce62dea Fix mario swimming stick direction jaburns 2020-10-12 17:58:16 -06:00
  • 20791ebcea Better api to get texture data jaburns 2020-10-12 14:08:55 -06:00
  • 8f893d6c0b Loading and animating mario textures from rom jaburns 2020-10-12 00:32:36 -06:00
  • 75b12d47f1 Building so and copying h to /dist dir jaburns 2020-10-10 13:36:49 -06:00
  • 15b90d31a7 Removed sm64-port as submodule jaburns 2020-10-10 13:26:49 -06:00
  • f7e141bdf1 Grabbing geo files over http instead of requiring submodule jaburns 2020-10-10 13:25:50 -06:00
  • b7d546099d Animation data loaded from rom jaburns 2020-10-10 12:26:48 -06:00
  • 178bbf5359 Loading animation data from the rom instead of decomp, partial impl jaburns 2020-10-10 10:36:41 -06:00
  • 5688ac1c00 Update README.md Jeremy Burns 2020-10-09 09:24:02 -06:00
  • bd5bda6726 Add readme jaburns 2020-10-09 09:23:36 -06:00
  • 043d97dbd1 Pulling model and animation sources from sm64-port repo with script jaburns 2020-10-08 22:17:40 -06:00
  • 107a12030a Initial commit with hacked up sm64 decomp source jaburns 2020-10-08 15:59:06 -06:00
  • 90437c5db3 Added sm64-port as submodule jaburns 2020-10-08 13:33:40 -06:00