#ifndef GFX_DXGI_H #define GFX_DXGI_H #include "gfx_rendering_api.h" #ifdef DECLARE_GFX_DXGI_FUNCTIONS void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)); Microsoft::WRL::ComPtr gfx_dxgi_create_swap_chain(IUnknown *device); HWND gfx_dxgi_get_h_wnd(void); void ThrowIfFailed(HRESULT res); void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message); #endif extern struct GfxWindowManagerAPI gfx_dxgi_api; #endif