#ifndef LIB_SM64_H #define LIB_SM64_H #include #include #include #ifdef _WIN32 #ifdef SM64_LIB_EXPORT #define SM64_LIB_FN __declspec(dllexport) #else #define SM64_LIB_FN __declspec(dllimport) #endif #else #define SM64_LIB_FN #endif struct SM64Surface { int16_t type; int16_t force; uint16_t terrain; int16_t vertices[3][3]; }; struct SM64MarioInputs { float camLookX, camLookZ; float stickX, stickY; uint8_t buttonA, buttonB, buttonZ; }; struct SM64ObjectTransform { float position[3]; float eulerRotation[3]; }; struct SM64SurfaceObject { struct SM64ObjectTransform transform; uint32_t surfaceCount; struct SM64Surface *surfaces; }; struct SM64MarioState { float position[3]; float velocity[3]; float faceAngle; int16_t health; }; struct SM64MarioGeometryBuffers { float *position; float *normal; float *color; float *uv; uint16_t numTrianglesUsed; }; typedef void (*SM64DebugPrintFunctionPtr)( const char * ); enum { SM64_TEXTURE_WIDTH = 64 * 11, SM64_TEXTURE_HEIGHT = 64, SM64_GEO_MAX_TRIANGLES = 1024, }; extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction ); extern SM64_LIB_FN void sm64_global_terminate( void ); extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces ); extern SM64_LIB_FN uint32_t sm64_mario_create( int16_t x, int16_t y, int16_t z ); extern SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers ); extern SM64_LIB_FN void sm64_mario_delete( uint32_t marioId ); extern SM64_LIB_FN uint32_t sm64_surface_object_create( const struct SM64SurfaceObject *surfaceObject ); extern SM64_LIB_FN void sm64_surface_object_move( uint32_t objectId, const struct SM64ObjectTransform *transform ); extern SM64_LIB_FN void sm64_surface_object_delete( uint32_t objectId ); #endif//LIB_SM64_H