#pragma once #include enum MarioTextures { mario_texture_metal = 0, mario_texture_yellow_button, mario_texture_m_logo, mario_texture_hair_sideburn, mario_texture_mustache, mario_texture_eyes_front, mario_texture_eyes_half_closed, mario_texture_eyes_closed, mario_texture_eyes_dead, mario_texture_wings_half_1, mario_texture_wings_half_2, mario_texture_metal_wings_half_1 = -99, mario_texture_metal_wings_half_2, mario_texture_eyes_closed_unused1, mario_texture_eyes_closed_unused2, mario_texture_eyes_right, mario_texture_eyes_left, mario_texture_eyes_up, mario_texture_eyes_down }; #define NUM_USED_TEXTURES 11 static const int mario_tex_offsets[NUM_USED_TEXTURES] = { 144, 4240, 6288, 8336, 10384, 12432, 14480, 16528, 30864, 32912, 37008 }; static const int mario_tex_widths [NUM_USED_TEXTURES] = { 64, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; static const int mario_tex_heights[NUM_USED_TEXTURES] = { 32, 32, 32, 32, 32, 32, 32, 32, 32, 64, 64 }; extern void load_mario_textures_from_rom( uint8_t *rom, uint8_t *outTexture );