#include "play_sound.h" #include "decomp/audio/external.h" #include "debug_print.h" #include "load_audio_data.h" SM64PlaySoundFunctionPtr g_play_sound_func = NULL; extern void play_sound( uint32_t soundBits, f32 *pos ) { if ( is_audio_initialized ) { DEBUG_PRINT("$ play_sound(%d) request %d; pos %f %f %f\n", soundBits,sSoundRequestCount,pos[0],pos[1],pos[2]); sSoundRequests[sSoundRequestCount].soundBits = soundBits; sSoundRequests[sSoundRequestCount].position = pos; sSoundRequestCount++; } if ( g_play_sound_func ) { g_play_sound_func(soundBits, pos); } }