#include "play_sound.h" #include "decomp/audio/external.h" #include "debug_print.h" #include "load_audio_data.h" SM64PlaySoundFunctionPtr g_play_sound_func = NULL; extern void play_sound(uint32_t soundBits, f32 *pos) { if (g_is_audio_initialized) { sSoundRequests[sSoundRequestCount].soundBits = soundBits; sSoundRequests[sSoundRequestCount].position = pos; sSoundRequestCount++; } if (g_play_sound_func) { g_play_sound_func(soundBits, pos); } }