#pragma once #include "../include/types.h" struct Object *hack_allocate_mario(void); void bhv_mario_update(void); void create_transformation_from_matrices(Mat4 a0, Mat4 a1, Mat4 a2); void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1); void obj_set_gfx_pos_from_pos(struct Object *obj);