#include "load_audio_data.h" #include "decomp/tools/convUtils.h" #include "decomp/audio/load.h" #include "decomp/audio/load_dat.h" bool g_is_audio_initialized = false; extern void load_audio_banks( const uint8_t *rom ) { // FIXME: rom_copy purposfully leaks here uint8_t *rom_copy = malloc( 0x800000 ); memcpy( rom_copy, rom, 0x800000 ); gSoundDataADSR = parse_seqfile( rom_copy+0x57B720 ); //ctl gSoundDataRaw = parse_seqfile( rom_copy+0x593560 ); //tbl gMusicData = parse_seqfile( rom_copy+0x7B0860 ); gBankSetsData = rom_copy+0x7CC621; memmove( gBankSetsData+0x45,gBankSetsData+0x45-1,0x5B ); gBankSetsData[0x45]=0x00; ptrs_to_offsets( gSoundDataADSR ); audio_init(); sound_init(); sound_reset( 0 ); g_is_audio_initialized = true; }