// // Created by nepushiro on 5/29/26. // #ifndef LIBSM64_FAKEOBJECT_H #define LIBSM64_FAKEOBJECT_H #endif //LIBSM64_FAKEOBJECT_H #include #include #include struct FakeObject { struct Object object; }; void fake_object_init(struct FakeObject *fake, float x, float y, float z); void fake_object_sync_position(struct FakeObject *fake); bool fake_object_overlaps_mario(struct FakeObject *fake, struct MarioState *m); void fake_object_add_collision(struct FakeObject *fake, struct MarioState *m); void fake_object_apply_pole(struct FakeObject *fake); void fake_object_set_preset(struct FakeObject *fake, uint32_t preset);