Files
libsm64/src/load_anim_data.c
T

167 lines
4.3 KiB
C

#include "load_anim_data.h"
#include "include/types.h"
#include "anim_datac.h"
#include <stdlib.h>
static struct MarioAnimsObj s_marioAnimsObj;
#define ANIM_DATA_ADDRESS 0x004EC000
#define MAX_ANIM_DATA_SIZE ( 1024 * 1024 )
void *gMarioAnimsPtr;
uint16_t read_u16_be( uint8_t **ptr )
{
uint8_t *p = *ptr;
uint32_t result =
(uint32_t)p[0] << 8 |
(uint32_t)p[1];
*ptr += 2;
return result;
}
int16_t read_s16_be( uint8_t **ptr )
{
return (int16_t)read_u16_be(ptr);
}
uint32_t read_u32_be( uint8_t **ptr )
{
uint8_t *p = *ptr;
uint32_t result =
(uint32_t)p[0] << 24 |
(uint32_t)p[1] << 16 |
(uint32_t)p[2] << 8 |
(uint32_t)p[3];
*ptr += 4;
return result;
}
void write_u16_se( uint8_t **ptr, uint16_t val )
{
while( (size_t)(*ptr) % 2 > 0 )
*ptr += 1;
uint16_t *p = *ptr;
*p = val;
*ptr += 2;
}
void write_s16_se( uint8_t **ptr, int16_t val )
{
while( (size_t)(*ptr) % 2 > 0 )
*ptr += 1;
uint16_t *p = *ptr;
*p = (uint16_t)val;
*ptr += 2;
}
void write_u32_se( uint8_t **ptr, uint32_t val )
{
while( (size_t)(*ptr) % 4 > 0 )
*ptr += 1;
uint32_t *p = *ptr;
*p = val;
*ptr += 4;
}
void write_u64_se( uint8_t **ptr, uint64_t val )
{
while( (size_t)(*ptr) % 8 > 0 )
*ptr += 1;
uint64_t *p = *ptr;
*p = val;
*ptr += 8;
}
#define GET_OFFSET_SIZE_PAIR_PTR( n ) ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))
#define OVERWRITE_OFFSET( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->offset = (v); } while(0)
#define OVERWRITE_SIZE( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->size = (v); } while(0)
void load_mario_anims_from_rom( uint8_t *rom )
{
uint8_t *buffer = malloc( MAX_ANIM_DATA_SIZE );
uint8_t *read_ptr = rom + ANIM_DATA_ADDRESS;
uint8_t *write_ptr = buffer;
uint32_t num_entries = read_u32_be( &read_ptr );
write_u32_se( &write_ptr, num_entries );
write_u32_se( &write_ptr, 0 );
read_u32_be( &read_ptr );
write_u64_se( &write_ptr, 0 );
// Read all of the offset/size pairs for animation entries from the ROM.
for( int i = 0; i < num_entries; ++i )
{
uint32_t offset = read_u32_be( &read_ptr );
uint32_t size = read_u32_be( &read_ptr );
write_u32_se( &write_ptr, offset );
write_u32_se( &write_ptr, size );
}
int ptr_size_diff = sizeof(void*) - 4;
printf("\n\n");
for( int i = 0; i < num_entries; ++i )
{
struct OffsetSizePair rom_osp = *GET_OFFSET_SIZE_PAIR_PTR(i);
read_ptr = rom + ANIM_DATA_ADDRESS + rom_osp.offset;
//offset = offset(top)
//size = offset(values) + size(values) - offset(top)
size_t offset = write_ptr - buffer;
OVERWRITE_OFFSET(i, offset);
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // flags
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // animYTransDivisor
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // startFrame
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopStart
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopEnd
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // unusedBoneCount
//values_ptr = offset(values) - offset(top)
//index_ptr = offset(indices) - offset(top)
//length = offset(values) + size(values) - offset(top)
uint32_t values_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
uint32_t index_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
uint32_t length = read_u32_be( &read_ptr ) + 4 * ptr_size_diff;
OVERWRITE_SIZE(i, length);
printf(" > %x %x \n", offset, length);
printf(" >>> %x %x \n", gMarioAnims.entries[i].offset, gMarioAnims.entries[i].size);
write_u64_se( &write_ptr, values_ptr );
write_u64_se( &write_ptr, index_ptr );
write_u32_se( &write_ptr, length );
size_t data_bytes = i < num_entries - 1
? rom + ANIM_DATA_ADDRESS + GET_OFFSET_SIZE_PAIR_PTR(i + 1)->offset - read_ptr
: length;
for( int i = 0; i < data_bytes; ++i )
*write_ptr++ = *read_ptr++;
write_ptr += 8;
}
gMarioAnimsPtr = buffer; // &gMarioAnims;
}