Files
libsm64/test/imgui/backends/sdlgpu3/shader.frag
T
NepuShiro b096207a10
Build libsm64 / Build libsm64 for linux (push) Successful in 32s
Build libsm64 / Build libsm64 for web (push) Successful in 31s
Build libsm64 / Build libsm64 for windows (push) Successful in 25s
Implement play/stop cap and shell music
2026-05-27 19:04:13 -05:00

16 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=2, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct
{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}