Files
libsm64/src/load_tex_data.c
T
2020-10-27 11:07:42 -06:00

48 lines
1.4 KiB
C

#include "load_tex_data.h"
#include <stddef.h>
#include <string.h>
#include "libsm64.h"
#include "decomp/tools/libmio0.h"
#include "decomp/tools/n64graphics.h"
#define MARIO_TEX_ROM_OFFSET 1132368
#define ATLAS_WIDTH (NUM_USED_TEXTURES * 64)
#define ATLAS_HEIGHT 64
static void blt_image_to_atlas( rgba *img, int i, int w, int h, uint8_t *outTexture )
{
for( int iy = 0; iy < h; ++iy )
for( int ix = 0; ix < w; ++ix )
{
int o = (ix + 64 * i) + iy * ATLAS_WIDTH;
int q = ix + iy * w;
outTexture[4*o + 0] = img[q].red;
outTexture[4*o + 1] = img[q].green;
outTexture[4*o + 2] = img[q].blue;
outTexture[4*o + 3] = img[q].alpha;
}
}
void load_mario_textures_from_rom( uint8_t *rom, uint8_t *outTexture )
{
memset( outTexture, 0, 4 * ATLAS_WIDTH * ATLAS_HEIGHT );
mio0_header_t head;
uint8_t *in_buf = rom + MARIO_TEX_ROM_OFFSET;
mio0_decode_header( in_buf, &head );
uint8_t *out_buf = malloc( head.dest_size );
int bytes_read = mio0_decode( in_buf, out_buf, NULL );
for( int i = 0; i < NUM_USED_TEXTURES; ++i )
{
uint8_t *raw = out_buf + mario_tex_offsets[i];
rgba *img = raw2rgba( raw, mario_tex_widths[i], mario_tex_heights[i], 16 );
blt_image_to_atlas( img, i, mario_tex_widths[i], mario_tex_heights[i], outTexture );
free( img );
}
free( out_buf );
}