22 lines
698 B
C
22 lines
698 B
C
#include "behavior_actions.h"
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#include "rendering_graph_node.h"
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#include "object_stuff.h"
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#include "../shim.h"
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// not sure what this is doing here. not in a behavior file.
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Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx)
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{
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Mat4 sp20;
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if (run == TRUE)
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{
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struct Object *sp1C = (struct Object *)gCurGraphNodeObject;
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if (sp1C == gMarioObject && sp1C->prevObj != NULL)
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{
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create_transformation_from_matrices(sp20, mtx, *gCurGraphNodeCamera->matrixPtr);
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obj_update_pos_from_parent_transformation(sp20, sp1C->prevObj);
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obj_set_gfx_pos_from_pos(sp1C->prevObj);
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}
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}
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return NULL;
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} |