Files
libsm64/src/decomp/engine/surface_collision.h
T
headshot2017 80b710f482 increase cell_height and floor_lower limits
a change from ckosmic's fork that went past my radar
2023-02-03 19:25:11 -04:00

25 lines
888 B
C

#ifndef SURFACE_COLLISION_H
#define SURFACE_COLLISION_H
#include "../include/PR/ultratypes.h"
#include "../../libsm64.h"
#include "../include/types.h"
#define LEVEL_BOUNDARY_MAX 0x2000
#define CELL_SIZE 0x400
#define CELL_HEIGHT_LIMIT 100000.f
#define FLOOR_LOWER_LIMIT -110000.f
s32 f32_find_wall_collision(f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius);
s32 find_wall_collisions(struct SM64WallCollisionData *colData);
f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct SM64SurfaceCollisionData **pceil);
f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct SM64FloorCollisionData **floorGeo);
f32 find_floor_height(f32 x, f32 y, f32 z);
f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct SM64SurfaceCollisionData **pfloor);
f32 find_water_level(f32 x, f32 z);
f32 find_poison_gas_level(f32 x, f32 z);
#endif // SURFACE_COLLISION_H