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libsm64/src/libsm64.c
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NepuShiro 8daff2b6a2
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I tried with pole
2026-06-01 23:29:58 -05:00

911 lines
28 KiB
C

#include "decomp/game/interaction.h"
#ifndef SM64_LIB_EXPORT
#define SM64_LIB_EXPORT
#endif
#include "libsm64.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <math.h>
#include "decomp/audio/external.h"
#include "decomp/include/PR/os_cont.h"
#include "decomp/engine/math_util.h"
#include "decomp/include/sm64.h"
#include "decomp/include/seq_ids.h"
#include "decomp/include/types.h"
#include "decomp/shim.h"
#include "decomp/memory.h"
#include "decomp/global_state.h"
#include "decomp/game/mario.h"
#include "decomp/game/object_stuff.h"
#include "decomp/engine/surface_collision.h"
#include "decomp/engine/graph_node.h"
#include "decomp/engine/geo_layout.h"
#include "decomp/game/rendering_graph_node.h"
#include "decomp/mario/geo.inc.h"
#include "decomp/game/platform_displacement.h"
#include "decomp/game/sound_init.h"
#include "debug_print.h"
#include "rumble.h"
#include "load_surfaces.h"
#include "gfx_adapter.h"
#include "load_anim_data.h"
#include "load_audio_data.h"
#include "load_tex_data.h"
#include "obj_pool.h"
#include "fake_interaction.h"
#include "object_fields.h"
#include "FakeObject.h"
static struct AllocOnlyPool *s_mario_geo_pool = NULL;
static struct GraphNode *s_mario_graph_node = NULL;
static bool s_init_global = false;
static bool s_init_one_mario = false;
struct MarioInstance
{
struct GlobalState *globalState;
};
struct ObjPool s_mario_instance_pool = {0, 0};
struct ObjPool s_fakeobj_instance_pool = {0, 0};
f32 dist_between_objects(struct Object *obj1, struct Object *obj2)
{
if (obj1 == NULL || obj2 == NULL) { return 0; }
f32 dx = obj1->oPosX - obj2->oPosX;
f32 dy = obj1->oPosY - obj2->oPosY;
f32 dz = obj1->oPosZ - obj2->oPosZ;
return sqrtf(dx * dx + dy * dy + dz * dz);
}
struct Object *get_closest_pole_object()
{
struct Object *closestObj = NULL;
f32 minDist = 0x20000;
for (int i = 0; i < s_fakeobj_instance_pool.size; i++)
{
struct Object *obj = &((struct FakeObject *)s_fakeobj_instance_pool.objects[i])->object;
if (obj == NULL || obj->activeFlags == ACTIVE_FLAG_DEACTIVATED || !(obj->oInteractType & INTERACT_POLE) || obj == gMarioObject) continue;
DEBUG_PRINT(
"POOL: %d ptr=%p interact=%X active=%X pos=(%f,%f,%f)",
i,
obj,
obj->oInteractType,
obj->activeFlags,
obj->oPosX,
obj->oPosY,
obj->oPosZ
);
f32 objDist = dist_between_objects(gMarioObject, obj);
if (objDist < minDist)
{
closestObj = obj;
DEBUG_PRINT("Found pole object with ID %d at distance %f", i, objDist);
minDist = objDist;
}
}
return closestObj;
}
static void update_button(bool on, u16 button)
{
gController.buttonPressed &= ~button;
if (on)
{
if ((gController.buttonDown & button) == 0)
gController.buttonPressed |= button;
gController.buttonDown |= button;
}
else
{
gController.buttonDown &= ~button;
}
}
static struct Area *allocate_area(void)
{
struct Area *result = malloc(sizeof(struct Area));
memset(result, 0, sizeof(struct Area));
result->flags = 1;
result->camera = malloc(sizeof(struct Camera));
memset(result->camera, 0, sizeof(struct Camera));
return result;
}
static void free_area(struct Area *area)
{
free(area->camera);
free(area);
}
SM64_LIB_FN void sm64_register_rumble_callback_function(SM64RumbleCallbackFunctionPtr rumbleCallbackFunction)
{
g_rumble_callback_func = rumbleCallbackFunction;
}
typedef void (*SM64DebugPrintFunctionPtr)(const char *);
SM64_LIB_FN void sm64_register_debug_print_function(SM64DebugPrintFunctionPtr debugPrintFunction)
{
g_debug_print_func = debugPrintFunction;
}
typedef void (*SM64PlaySoundFunctionPtr)(uint32_t soundBits, float *pos);
SM64_LIB_FN void sm64_register_play_sound_function(SM64PlaySoundFunctionPtr playSoundFunction)
{
g_play_sound_func = playSoundFunction;
}
SM64_LIB_FN void sm64_global_init(const uint8_t *rom, uint8_t *outTexture)
{
if (s_init_global) sm64_global_terminate();
s_init_global = true;
load_mario_textures_from_rom(rom, outTexture);
load_mario_anims_from_rom(rom);
memory_init();
}
SM64_LIB_FN void sm64_global_terminate(void)
{
if (!s_init_global) return;
global_state_bind(NULL);
if (s_init_one_mario)
{
for (int i = 0; i < s_mario_instance_pool.size; ++i) if (s_mario_instance_pool.objects[i] != NULL) sm64_mario_delete(i);
for (int i = 0; i < s_fakeobj_instance_pool.size; ++i) if (s_fakeobj_instance_pool.objects[i] != NULL) sm64_fake_object_delete(i);
obj_pool_free_all(&s_mario_instance_pool);
}
s_init_global = false;
s_init_one_mario = false;
if (s_mario_geo_pool)
{
alloc_only_pool_free(s_mario_geo_pool);
s_mario_geo_pool = NULL;
}
surfaces_unload_all();
unload_mario_anims();
memory_terminate();
}
SM64_LIB_FN void sm64_audio_init(const uint8_t *rom)
{
load_audio_banks(rom);
}
#define SAMPLES_HIGH 544
#define SAMPLES_LOW 528
SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer)
{
if (!g_is_audio_initialized)
{
DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
return 0;
}
update_game_sound();
u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
for (int i = 0; i < 2; i++)
{
create_next_audio_buffer(audio_buffer + i * (2 * num_audio_samples), num_audio_samples);
}
return num_audio_samples;
}
SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces)
{
surfaces_load_static(surfaceArray, numSurfaces);
}
SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z, uint8_t isLocal)
{
int32_t marioIndex = obj_pool_alloc_index(&s_mario_instance_pool, sizeof(struct MarioInstance));
struct MarioInstance *newInstance = s_mario_instance_pool.objects[marioIndex];
newInstance->globalState = global_state_create();
newInstance->globalState->mgMarioId = marioIndex;
global_state_bind(newInstance->globalState);
if (!s_init_one_mario)
{
s_init_one_mario = true;
s_mario_geo_pool = alloc_only_pool_init();
s_mario_graph_node = process_geo_layout(s_mario_geo_pool, mario_geo_ptr);
}
gCurrSaveFileNum = 1;
gMarioObject = hack_allocate_mario();
gCurrentArea = allocate_area();
gCurrentObject = gMarioObject;
gMarioSpawnInfoVal.startPos[0] = x;
gMarioSpawnInfoVal.startPos[1] = y;
gMarioSpawnInfoVal.startPos[2] = z;
gMarioSpawnInfoVal.startAngle[0] = 0;
gMarioSpawnInfoVal.startAngle[1] = 0;
gMarioSpawnInfoVal.startAngle[2] = 0;
gMarioSpawnInfoVal.areaIndex = 0;
gMarioSpawnInfoVal.activeAreaIndex = 0;
gMarioSpawnInfoVal.behaviorArg = 0;
gMarioSpawnInfoVal.behaviorScript = NULL;
gMarioSpawnInfoVal.unk18 = NULL;
gMarioSpawnInfoVal.next = NULL;
init_mario_from_save_file();
if (init_mario(isLocal) < 0)
{
sm64_mario_delete(marioIndex);
return -1;
}
set_mario_action(gMarioState, ACT_SPAWN_SPIN_AIRBORNE, 0);
find_floor(x, y, z, &gMarioState->floor);
return marioIndex;
}
SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to tick non-existant Mario with ID: %u", marioId);
return;
}
global_state_bind(((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState);
update_button(inputs->buttonA, A_BUTTON);
update_button(inputs->buttonB, B_BUTTON);
update_button(inputs->buttonZ, Z_TRIG);
gMarioState->marioObj->header.gfx.cameraToObject[0] = 0;
gMarioState->marioObj->header.gfx.cameraToObject[1] = 0;
gMarioState->marioObj->header.gfx.cameraToObject[2] = 0;
gMarioState->area->camera->yaw = atan2s(inputs->camLookZ, inputs->camLookX);
gController.stickX = -64.0f * inputs->stickX;
gController.stickY = 64.0f * inputs->stickY;
gController.stickMag = sqrtf(gController.stickX * gController.stickX + gController.stickY * gController.stickY);
apply_mario_platform_displacement();
bhv_mario_update();
gMarioState->marioObj->collidedObjInteractTypes = 0;
gMarioState->marioObj->numCollidedObjs = 0;
update_mario_platform(); // TODO platform grabbed here and used next tick could be a use-after-free
gfx_adapter_bind_output_buffers(outBuffers);
geo_process_root_hack_single_node(s_mario_graph_node);
gAreaUpdateCounter++;
rumble_shim_update();
outState->health = gMarioState->health;
vec3f_copy(outState->position, gMarioState->pos);
vec3f_copy(outState->velocity, gMarioState->vel);
outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
outState->forwardVelocity = gMarioState->forwardVel;
outState->action = gMarioState->action;
outState->animInfo = &gMarioState->marioObj->header.gfx.animInfo;
outState->flags = gMarioState->flags;
outState->particleFlags = gMarioState->particleFlags;
outState->invincTimer = gMarioState->invincTimer;
}
SM64_LIB_FN void sm64_mario_delete(int32_t marioId)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to delete non-existant Mario with ID: %u", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
if (g_is_audio_initialized)
{
stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
}
free(gMarioObject);
free_area(gCurrentArea);
global_state_delete(globalState);
obj_pool_free_index(&s_mario_instance_pool, marioId);
}
SM64_LIB_FN void sm64_set_mario_action(int32_t marioId, uint32_t action)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
set_mario_action(gMarioState, action, 0);
}
SM64_LIB_FN void sm64_set_mario_action_arg(int32_t marioId, uint32_t action, uint32_t actionArg)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
set_mario_action(gMarioState, action, actionArg);
}
SM64_LIB_FN void sm64_set_mario_animation(int32_t marioId, int32_t animID)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
set_mario_animation(gMarioState, animID);
}
SM64_LIB_FN void sm64_set_mario_anim_frame(int32_t marioId, int16_t animFrame)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->marioObj->header.gfx.animInfo.animFrame = animFrame;
}
SM64_LIB_FN void sm64_set_mario_state(int32_t marioId, uint32_t flags)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->flags = flags;
}
SM64_LIB_FN void sm64_set_mario_position(int32_t marioId, float x, float y, float z)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->pos[0] = x;
gMarioState->pos[1] = y;
gMarioState->pos[2] = z;
vec3f_copy(gMarioState->marioObj->header.gfx.pos, gMarioState->pos);
}
SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y, float z)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
vec3s_set(gMarioState->faceAngle, (int16_t)(x / 3.14159f * 32768.f), (int16_t)(y / 3.14159f * 32768.f), (int16_t)(z / 3.14159f * 32768.f));
vec3s_copy(gMarioState->marioObj->header.gfx.angle, gMarioState->faceAngle);
}
SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->faceAngle[1] = (int16_t)(y / 3.14159f * 32768.f);
vec3s_set(gMarioState->marioObj->header.gfx.angle, 0, gMarioState->faceAngle[1], 0);
}
SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->vel[0] = x;
gMarioState->vel[1] = y;
gMarioState->vel[2] = z;
}
SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->forwardVel = vel;
}
SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->invincTimer = timer;
}
SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->waterLevel = level;
}
SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->gasLevel = level;
}
SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->health = health;
gMarioState->hurtCounter = 0;
gMarioState->healCounter = 0;
}
SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
fake_damage_knock_back(gMarioState, damage, subtype, x, y, z);
}
SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->healCounter += healCounter;
}
SM64_LIB_FN void sm64_mario_kill(int32_t marioId)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->health = 0xff;
}
SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
uint16_t capMusic = 0;
if (gMarioState->action != ACT_GETTING_BLOWN && capFlag != 0)
{
gMarioState->flags &= ~MARIO_CAP_ON_HEAD & ~MARIO_CAP_IN_HAND;
gMarioState->flags |= capFlag;
switch (capFlag)
{
case MARIO_VANISH_CAP:
if (capTime == 0) capTime = 600;
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP);
break;
case MARIO_METAL_CAP:
if (capTime == 0) capTime = 600;
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP);
break;
case MARIO_WING_CAP:
if (capTime == 0) capTime = 1800;
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP);
break;
}
if (capTime > gMarioState->capTimer)
{
gMarioState->capTimer = capTime;
}
if (gMarioState->action & ACT_FLAG_IDLE || gMarioState->action == ACT_WALKING)
{
gMarioState->flags |= MARIO_CAP_IN_HAND;
set_mario_action(gMarioState, ACT_PUTTING_ON_CAP, 0);
}
else
{
gMarioState->flags |= MARIO_CAP_ON_HEAD;
}
play_sound(SOUND_MENU_STAR_SOUND, gMarioState->marioObj->header.gfx.cameraToObject);
play_sound(SOUND_MARIO_HERE_WE_GO, gMarioState->marioObj->header.gfx.cameraToObject);
if (playMusic != 0 && capMusic != 0)
{
play_cap_music(capMusic);
}
}
}
SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
gMarioState->capTimer += capTime;
}
SM64_LIB_FN int32_t sm64_fake_object_create(float x, float y, float z, int32_t preset)
{
struct GlobalState *state = g_state;
if (state == NULL)
{
DEBUG_PRINT("Tried to create fake object without an active Mario state.");
return -1;
}
int32_t objectIndex = obj_pool_alloc_index(&s_fakeobj_instance_pool, sizeof(struct FakeObject));
struct FakeObject *fake = (struct FakeObject *)s_fakeobj_instance_pool.objects[objectIndex];
fake_object_init(fake, x, y, z);
fake_object_set_preset(fake, preset);
return objectIndex;
}
SM64_LIB_FN void sm64_fake_object_delete(int32_t objectId)
{
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
return;
}
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
struct MarioState *m = &g_state->mgMarioStateVal;
if (m->interactObj == &fake->object || m->usedObj == &fake->object || m->heldObj == &fake->object)
{
m->interactObj = NULL;
m->usedObj = NULL;
m->heldObj = NULL;
}
if (m->marioBodyState != NULL && m->heldObj == NULL)
{
vec3f_set(m->marioBodyState->heldObjLastPosition, 0.0f, 0.0f, 0.0f);
}
obj_pool_free_index(&s_fakeobj_instance_pool, (uint32_t)objectId);
}
SM64_LIB_FN void sm64_fake_object_set_position(int32_t objectId, float x, float y, float z)
{
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
return;
}
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
fake->object.oPosX = x;
fake->object.oPosY = y;
fake->object.oPosZ = z;
fake_object_sync_position(fake);
}
SM64_LIB_FN void sm64_fake_object_set_hitbox(int32_t objectId, float radius, float height, float downOffset)
{
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
return;
}
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
fake->object.hitboxRadius = radius;
fake->object.hitboxHeight = height;
fake->object.hitboxDownOffset = downOffset;
}
SM64_LIB_FN void sm64_fake_object_tick(int32_t objectId)
{
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
return;
}
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
struct GlobalState *state = g_state;
struct MarioState *m = state != NULL ? &state->mgMarioStateVal : NULL;
struct Object *obj = &fake->object;
obj->oInteractStatus = 0;
if (m == NULL)
{
return;
}
if (fake_object_overlaps_mario(fake, m))
{
fake_object_add_collision(fake, m);
}
}
SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight)
{
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return false;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
global_state_bind(globalState);
return fake_interact_bounce_top(gMarioState, x, y, z, hitboxHeight);
}
SM64_LIB_FN uint32_t sm64_surface_object_create(const struct SM64SurfaceObject *surfaceObject)
{
uint32_t id = surfaces_load_object(surfaceObject);
return id;
}
SM64_LIB_FN void sm64_surface_object_move(uint32_t objectId, const struct SM64ObjectTransform *transform)
{
surface_object_update_transform(objectId, transform);
}
SM64_LIB_FN void sm64_surface_object_delete(uint32_t objectId)
{
// A mario standing on the platform that is being destroyed will have a pointer to freed memory if we don't clear it.
for (int i = 0; i < s_mario_instance_pool.size; ++i)
{
if (s_mario_instance_pool.objects[i] == NULL) continue;
struct GlobalState *state = ((struct MarioInstance *)s_mario_instance_pool.objects[i])->globalState;
if (state->mgMarioObject->platform == surfaces_object_get_transform_ptr(objectId)) state->mgMarioObject->platform = NULL;
}
surfaces_unload_object(objectId);
}
SM64_LIB_FN int32_t sm64_surface_find_wall_collision(float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius)
{
return f32_find_wall_collision(xPtr, yPtr, zPtr, offsetY, radius);
}
SM64_LIB_FN int32_t sm64_surface_find_wall_collisions(struct SM64WallCollisionData *colData)
{
return find_wall_collisions(colData);
}
SM64_LIB_FN float sm64_surface_find_ceil(float posX, float posY, float posZ, struct SM64SurfaceCollisionData **pceil)
{
return find_ceil(posX, posY, posZ, pceil);
}
SM64_LIB_FN float sm64_surface_find_floor_height_and_data(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo)
{
return find_floor_height_and_data(xPos, yPos, zPos, floorGeo);
}
SM64_LIB_FN float sm64_surface_find_floor_height(float x, float y, float z)
{
return find_floor_height(x, y, z);
}
SM64_LIB_FN float sm64_surface_find_floor(float xPos, float yPos, float zPos, struct SM64SurfaceCollisionData **pfloor)
{
return find_floor(xPos, yPos, zPos, pfloor);
}
SM64_LIB_FN float sm64_surface_find_water_level(float x, float z)
{
return find_water_level(x, z);
}
SM64_LIB_FN float sm64_surface_find_poison_gas_level(float x, float z)
{
return find_poison_gas_level(x, z);
}
SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2)
{
seq_player_play_sequence(player, seqId, arg2);
}
SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer)
{
play_music(player, seqArgs, fadeTimer);
}
SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId)
{
stop_background_music(seqId);
}
extern SM64_LIB_FN void sm64_play_cap_music(uint16_t playMusic)
{
play_cap_music(playMusic);
}
SM64_LIB_FN void sm64_stop_cap_music()
{
stop_cap_music();
}
extern SM64_LIB_FN void sm64_play_shell_music()
{
play_shell_music();
}
SM64_LIB_FN void sm64_stop_shell_music()
{
stop_shell_music();
}
SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut)
{
fadeout_background_music(arg0, fadeOut);
}
SM64_LIB_FN uint16_t sm64_get_current_background_music()
{
return get_current_background_music();
}
SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos)
{
play_sound(soundBits, pos);
}
SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits)
{
play_sound(soundBits, gGlobalSoundSource);
}
SM64_LIB_FN void sm64_set_sound_volume(float vol)
{
gAudioVolume = vol;
}