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libsm64/src/libsm64.h
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NepuShiro 8daff2b6a2
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2026-06-01 23:29:58 -05:00

293 lines
8.3 KiB
C

#ifndef LIB_SM64_H
#define LIB_SM64_H
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <math.h>
#include "obj_pool.h"
#include "decomp/include/types.h"
#if defined(_WIN32)
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __declspec(dllexport)
#else
#define SM64_LIB_FN __declspec(dllimport)
#endif
#elif defined(__GNUC__) && __GNUC__ >= 4
#ifdef SM64_LIB_EXPORT
#define SM64_LIB_FN __attribute__ ((visibility("default")))
#else
#define SM64_LIB_FN
#endif
#else
#define SM64_LIB_FN
#endif
#ifdef __cplusplus
extern "C"
{
#endif
struct SM64Surface
{
int16_t type;
int16_t force;
uint16_t terrain;
int8_t flags;
float vertices[3][3]; // world-space coordinates
};
struct SM64MarioInputs
{
float camLookX, camLookZ;
float stickX, stickY;
uint8_t buttonA, buttonB, buttonZ;
};
struct SM64ObjectTransform
{
float position[3];
float eulerRotation[3];
};
struct SM64SurfaceObject
{
struct SM64ObjectTransform transform;
uint32_t surfaceCount;
struct SM64Surface *surfaces;
};
struct SM64MarioState
{
float position[3];
float velocity[3];
float faceAngle;
float forwardVelocity;
int16_t health;
uint32_t action;
struct AnimInfo *animInfo;
uint32_t flags;
uint32_t particleFlags;
int16_t invincTimer;
};
struct SM64MarioGeometryBuffers
{
float *position;
float *normal;
float *color;
float *uv;
uint16_t numTrianglesUsed;
};
struct SM64WallCollisionData
{
/*0x00*/
float x, y, z;
/*0x0C*/
float offsetY;
/*0x10*/
float radius;
/*0x14*/
int16_t unk14;
/*0x16*/
int16_t numWalls;
/*0x18*/
struct SM64SurfaceCollisionData *walls[4];
};
struct SM64FloorCollisionData
{
float unused[4]; // possibly position data?
float normalX;
float normalY;
float normalZ;
float originOffset;
};
struct SM64SurfaceObjectTransform
{
float aPosX, aPosY, aPosZ;
float aVelX, aVelY, aVelZ;
int16_t aFaceAnglePitch;
int16_t aFaceAngleYaw;
int16_t aFaceAngleRoll;
int16_t aAngleVelPitch;
int16_t aAngleVelYaw;
int16_t aAngleVelRoll;
};
struct SM64SurfaceCollisionData
{
int16_t type;
int16_t force;
int8_t flags;
int8_t room;
float lowerY;
float upperY;
float vertex1[3];
float vertex2[3];
float vertex3[3];
struct
{
float x;
float y;
float z;
} normal;
float originOffset;
uint8_t isValid; // libsm64: added field
struct SM64SurfaceObjectTransform *transform; // libsm64: added field
uint16_t terrain; // libsm64: added field
};
enum
{
SM64_TEXTURE_WIDTH = 64 * 11,
SM64_TEXTURE_HEIGHT = 64,
SM64_GEO_MAX_TRIANGLES = 1024,
};
extern f32 dist_between_objects(struct Object *obj1, struct Object *obj2);
extern struct Object *get_closest_pole_object();
typedef void (*SM64RumbleCallbackFunctionPtr)(int32_t marioId, int16_t level, int16_t time);
extern SM64_LIB_FN void sm64_register_rumble_callback_function(SM64RumbleCallbackFunctionPtr rumbleCallbackFunction);
typedef void (*SM64DebugPrintFunctionPtr)(const char *);
extern SM64_LIB_FN void sm64_register_debug_print_function(SM64DebugPrintFunctionPtr debugPrintFunction);
typedef void (*SM64PlaySoundFunctionPtr)(uint32_t soundBits, float *pos);
extern SM64_LIB_FN void sm64_register_play_sound_function(SM64PlaySoundFunctionPtr playSoundFunction);
extern SM64_LIB_FN void sm64_global_init(const uint8_t *rom, uint8_t *outTexture);
extern SM64_LIB_FN void sm64_global_terminate(void);
extern SM64_LIB_FN void sm64_audio_init(const uint8_t *rom);
extern SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer);
extern SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces);
extern SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z, uint8_t isLocal);
extern SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers);
extern SM64_LIB_FN void sm64_mario_delete(int32_t marioId);
extern SM64_LIB_FN void sm64_set_mario_action(int32_t marioId, uint32_t action);
extern SM64_LIB_FN void sm64_set_mario_action_arg(int32_t marioId, uint32_t action, uint32_t actionArg);
extern SM64_LIB_FN void sm64_set_mario_animation(int32_t marioId, int32_t animID);
extern SM64_LIB_FN void sm64_set_mario_anim_frame(int32_t marioId, int16_t animFrame);
extern SM64_LIB_FN void sm64_set_mario_state(int32_t marioId, uint32_t flags);
extern SM64_LIB_FN void sm64_set_mario_position(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y);
extern SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel);
extern SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer);
extern SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health);
extern SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z);
extern SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter);
extern SM64_LIB_FN void sm64_mario_kill(int32_t marioId);
extern SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic);
extern SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime);
extern SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight);
extern SM64_LIB_FN uint32_t sm64_surface_object_create(const struct SM64SurfaceObject *surfaceObject);
extern SM64_LIB_FN void sm64_surface_object_move(uint32_t objectId, const struct SM64ObjectTransform *transform);
extern SM64_LIB_FN void sm64_surface_object_delete(uint32_t objectId);
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collision(float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius);
extern SM64_LIB_FN int32_t sm64_surface_find_wall_collisions(struct SM64WallCollisionData *colData);
extern SM64_LIB_FN float sm64_surface_find_ceil(float posX, float posY, float posZ, struct SM64SurfaceCollisionData **pceil);
extern SM64_LIB_FN float sm64_surface_find_floor_height_and_data(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo);
extern SM64_LIB_FN float sm64_surface_find_floor_height(float x, float y, float z);
extern SM64_LIB_FN float sm64_surface_find_floor(float xPos, float yPos, float zPos, struct SM64SurfaceCollisionData **pfloor);
extern SM64_LIB_FN float sm64_surface_find_water_level(float x, float z);
extern SM64_LIB_FN float sm64_surface_find_poison_gas_level(float x, float z);
extern SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2);
extern SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer);
extern SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId);
extern SM64_LIB_FN void sm64_play_cap_music(uint16_t playMusic);
extern SM64_LIB_FN void sm64_stop_cap_music();
extern SM64_LIB_FN void sm64_play_shell_music();
extern SM64_LIB_FN void sm64_stop_shell_music();
extern SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut);
extern SM64_LIB_FN uint16_t sm64_get_current_background_music();
extern SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos);
extern SM64_LIB_FN int32_t sm64_fake_object_create(float x, float y, float z, int32_t preset);
extern SM64_LIB_FN void sm64_fake_object_delete(int32_t objectId);
extern SM64_LIB_FN void sm64_fake_object_set_position(int32_t objectId, float x, float y, float z);
extern SM64_LIB_FN void sm64_fake_object_set_hitbox(int32_t objectId, float radius, float height, float downOffset);
extern SM64_LIB_FN void sm64_fake_object_tick(int32_t objectId);
extern SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits);
extern SM64_LIB_FN void sm64_set_sound_volume(float vol);
#ifdef __cplusplus
}
#endif
#endif//LIB_SM64_H