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libsm64/src/decomp/include/seq_ids.h
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Reformat to something more readable for me :3
2026-05-24 11:31:35 -05:00

82 lines
1.5 KiB
C

#ifndef SEQ_IDS_H
#define SEQ_IDS_H
#define SEQ_VARIATION 0x80
enum SeqId
{
SEQ_SOUND_PLAYER,
// 0x00
SEQ_EVENT_CUTSCENE_COLLECT_STAR,
// 0x01
SEQ_MENU_TITLE_SCREEN,
// 0x02
SEQ_LEVEL_GRASS,
// 0x03
SEQ_LEVEL_INSIDE_CASTLE,
// 0x04
SEQ_LEVEL_WATER,
// 0x05
SEQ_LEVEL_HOT,
// 0x06
SEQ_LEVEL_BOSS_KOOPA,
// 0x07
SEQ_LEVEL_SNOW,
// 0x08
SEQ_LEVEL_SLIDE,
// 0x09
SEQ_LEVEL_SPOOKY,
// 0x0A
SEQ_EVENT_PIRANHA_PLANT,
// 0x0B
SEQ_LEVEL_UNDERGROUND,
// 0x0C
SEQ_MENU_STAR_SELECT,
// 0x0D
SEQ_EVENT_POWERUP,
// 0x0E
SEQ_EVENT_METAL_CAP,
// 0x0F
SEQ_EVENT_KOOPA_MESSAGE,
// 0x10
SEQ_LEVEL_KOOPA_ROAD,
// 0x11
SEQ_EVENT_HIGH_SCORE,
// 0x12
SEQ_EVENT_MERRY_GO_ROUND,
// 0x13
SEQ_EVENT_RACE,
// 0x14
SEQ_EVENT_CUTSCENE_STAR_SPAWN,
// 0x15
SEQ_EVENT_BOSS,
// 0x16
SEQ_EVENT_CUTSCENE_COLLECT_KEY,
// 0x17
SEQ_EVENT_ENDLESS_STAIRS,
// 0x18
SEQ_LEVEL_BOSS_KOOPA_FINAL,
// 0x19
SEQ_EVENT_CUTSCENE_CREDITS,
// 0x1A
SEQ_EVENT_SOLVE_PUZZLE,
// 0x1B
SEQ_EVENT_TOAD_MESSAGE,
// 0x1C
SEQ_EVENT_PEACH_MESSAGE,
// 0x1D
SEQ_EVENT_CUTSCENE_INTRO,
// 0x1E
SEQ_EVENT_CUTSCENE_VICTORY,
// 0x1F
SEQ_EVENT_CUTSCENE_ENDING,
// 0x20
SEQ_MENU_FILE_SELECT,
// 0x21
SEQ_EVENT_CUTSCENE_LAKITU,
// 0x22 (not in JP)
SEQ_COUNT
};
#endif // SEQ_IDS_H