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libsm64/src/load_surfaces.c
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NepuShiro bd3dd8f523
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Add SurfaceFlags, and more formatting :)
2026-05-24 18:03:08 -05:00

352 lines
9.8 KiB
C

#include "load_surfaces.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "decomp/include/types.h"
#include "decomp/include/surface_terrains.h"
#include "decomp/engine/math_util.h"
#include "decomp/shim.h"
#include "debug_print.h"
struct LoadedSurfaceObject
{
struct SM64SurfaceObjectTransform *transform;
uint32_t surfaceCount;
struct SM64Surface *libSurfaces;
struct SM64SurfaceCollisionData *engineSurfaces;
};
static uint32_t s_static_surface_count = 0;
static struct SM64SurfaceCollisionData *s_static_surface_list = NULL;
static uint32_t s_surface_object_count = 0;
static struct LoadedSurfaceObject *s_surface_object_list = NULL;
#define CONVERT_ANGLE( x ) ((s16)( -(x) / 180.0f * 32768.0f ))
static void init_transform(struct SM64SurfaceObjectTransform *out, const struct SM64ObjectTransform *in)
{
out->aVelX = 0.0f;
out->aVelY = 0.0f;
out->aVelZ = 0.0f;
out->aPosX = in->position[0];
out->aPosY = in->position[1];
out->aPosZ = in->position[2];
out->aAngleVelPitch = 0.0f;
out->aAngleVelYaw = 0.0f;
out->aAngleVelRoll = 0.0f;
out->aFaceAnglePitch = CONVERT_ANGLE(in->eulerRotation[0]);
out->aFaceAngleYaw = CONVERT_ANGLE(in->eulerRotation[1]);
out->aFaceAngleRoll = CONVERT_ANGLE(in->eulerRotation[2]);
}
static void update_transform(struct SM64SurfaceObjectTransform *out, const struct SM64ObjectTransform *in)
{
out->aVelX = in->position[0] - out->aPosX;
out->aVelY = in->position[1] - out->aPosY;
out->aVelZ = in->position[2] - out->aPosZ;
out->aPosX = in->position[0];
out->aPosY = in->position[1];
out->aPosZ = in->position[2];
s16 inX = CONVERT_ANGLE(in->eulerRotation[0]);
s16 inY = CONVERT_ANGLE(in->eulerRotation[1]);
s16 inZ = CONVERT_ANGLE(in->eulerRotation[2]);
out->aAngleVelPitch = inX - out->aFaceAnglePitch;
out->aAngleVelYaw = inY - out->aFaceAngleYaw;
out->aAngleVelRoll = inZ - out->aFaceAngleRoll;
out->aFaceAnglePitch = inX;
out->aFaceAngleYaw = inY;
out->aFaceAngleRoll = inZ;
}
/**
* Returns whether a surface has exertion/moves Mario
* based on the surface type.
*/
static bool surface_has_force(s16 surfaceType)
{
bool hasForce = false;
switch (surfaceType)
{
case SURFACE_0004: // Unused
case SURFACE_FLOWING_WATER:
case SURFACE_DEEP_MOVING_QUICKSAND:
case SURFACE_SHALLOW_MOVING_QUICKSAND:
case SURFACE_MOVING_QUICKSAND:
case SURFACE_HORIZONTAL_WIND:
case SURFACE_INSTANT_MOVING_QUICKSAND:
hasForce = true;
break;
default:
break;
}
return hasForce;
}
static void engine_surface_from_lib_surface(struct SM64SurfaceCollisionData *surface, const struct SM64Surface *libSurf, struct SM64SurfaceObjectTransform *transform)
{
f32 x1 = libSurf->vertices[0][0]; // v1.x
f32 y1 = libSurf->vertices[0][1]; // v1.y
f32 z1 = libSurf->vertices[0][2]; // v1.z
f32 x2 = libSurf->vertices[1][0]; // v2.x
f32 y2 = libSurf->vertices[1][1]; // v2.y
f32 z2 = libSurf->vertices[1][2]; // v2.z
f32 x3 = libSurf->vertices[2][0]; // v3.x
f32 y3 = libSurf->vertices[2][1]; // v3.y
f32 z3 = libSurf->vertices[2][2]; // v3.z
if (transform != NULL)
{
Mat4 m;
Vec3s rotation = {transform->aFaceAnglePitch, transform->aFaceAngleYaw, transform->aFaceAngleRoll};
Vec3f position = {transform->aPosX, transform->aPosY, transform->aPosZ};
mtxf_rotate_zxy_and_translate(m, position, rotation);
Vec3f v1 = {x1, y1, z1};
Vec3f v2 = {x2, y2, z2};
Vec3f v3 = {x3, y3, z3};
mtxf_mul_vec3f(m, v1);
mtxf_mul_vec3f(m, v2);
mtxf_mul_vec3f(m, v3);
x1 = v1[0];
y1 = v1[1];
z1 = v1[2];
x2 = v2[0];
y2 = v2[1];
z2 = v2[2];
x3 = v3[0];
y3 = v3[1];
z3 = v3[2];
surface->transform = transform;
}
else
{
surface->transform = NULL;
}
// (v2 - v1) x (v3 - v2)
f32 nx = (y2 - y1) * (z3 - z2) - (z2 - z1) * (y3 - y2);
f32 ny = (z2 - z1) * (x3 - x2) - (x2 - x1) * (z3 - z2);
f32 nz = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2);
f32 mag = sqrtf(nx * nx + ny * ny + nz * nz);
// Could have used min_3 and max_3 for this...
f32 minY = y1;
if (y2 < minY)
{
minY = y2;
}
if (y3 < minY)
{
minY = y3;
}
f32 maxY = y1;
if (y2 > maxY)
{
maxY = y2;
}
if (y3 > maxY)
{
maxY = y3;
}
if (mag < 0.0001)
{
DEBUG_PRINT("ERROR: normal magnitude is very close to zero:");
DEBUG_PRINT("v1 %f %f %f", x1, y1, z1);
DEBUG_PRINT("v2 %f %f %f", x2, y2, z2);
DEBUG_PRINT("v3 %f %f %f", x3, y3, z3);
surface->isValid = 0;
return;
}
mag = (f32)(1.0 / mag);
nx *= mag;
ny *= mag;
nz *= mag;
surface->vertex1[0] = x1;
surface->vertex2[0] = x2;
surface->vertex3[0] = x3;
surface->vertex1[1] = y1;
surface->vertex2[1] = y2;
surface->vertex3[1] = y3;
surface->vertex1[2] = z1;
surface->vertex2[2] = z2;
surface->vertex3[2] = z3;
surface->normal.x = nx;
surface->normal.y = ny;
surface->normal.z = nz;
surface->originOffset = -(nx * x1 + ny * y1 + nz * z1);
surface->lowerY = minY - 5;
surface->upperY = maxY + 5;
int16_t type = libSurf->type;
// s16 flags = 0; // surf_has_no_cam_collision(type);
surface->room = 0;
surface->type = type;
surface->flags = libSurf->flags;
surface->terrain = libSurf->terrain;
if (surface_has_force(type))
{
surface->force = libSurf->force;
}
else
{
surface->force = 0;
}
surface->isValid = 1;
}
uint32_t loaded_surface_iter_group_count(void)
{
return 1 + s_surface_object_count;
}
uint32_t loaded_surface_iter_group_size(uint32_t groupIndex)
{
if (groupIndex == 0)
return s_static_surface_count;
return s_surface_object_list[groupIndex - 1].surfaceCount;
}
struct SM64SurfaceCollisionData *loaded_surface_iter_get_at_index(uint32_t groupIndex, uint32_t surfaceIndex)
{
if (groupIndex == 0)
return &s_static_surface_list[surfaceIndex];
return &s_surface_object_list[groupIndex - 1].engineSurfaces[surfaceIndex];
}
void surfaces_load_static(const struct SM64Surface *surfaceArray, uint32_t numSurfaces)
{
if (s_static_surface_list != NULL)
free(s_static_surface_list);
s_static_surface_count = numSurfaces;
s_static_surface_list = malloc(sizeof(struct SM64SurfaceCollisionData) * numSurfaces);
for (int i = 0; i < numSurfaces; ++i)
engine_surface_from_lib_surface(&s_static_surface_list[i], &surfaceArray[i], NULL);
}
uint32_t surfaces_load_object(const struct SM64SurfaceObject *surfaceObject)
{
bool pickedOldIndex = false;
uint32_t idx = s_surface_object_count;
for (int i = 0; i < s_surface_object_count; ++i)
{
if (s_surface_object_list[i].surfaceCount == 0)
{
pickedOldIndex = true;
idx = i;
break;
}
}
if (!pickedOldIndex)
{
idx = s_surface_object_count;
s_surface_object_count++;
s_surface_object_list = realloc(s_surface_object_list, s_surface_object_count * sizeof(struct LoadedSurfaceObject));
}
struct LoadedSurfaceObject *obj = &s_surface_object_list[idx];
obj->surfaceCount = surfaceObject->surfaceCount;
obj->transform = malloc(sizeof(struct SM64SurfaceObjectTransform));
init_transform(obj->transform, &surfaceObject->transform);
obj->libSurfaces = malloc(obj->surfaceCount * sizeof(struct SM64Surface));
memcpy(obj->libSurfaces, surfaceObject->surfaces, obj->surfaceCount * sizeof(struct SM64Surface));
obj->engineSurfaces = malloc(obj->surfaceCount * sizeof(struct SM64SurfaceCollisionData));
for (int i = 0; i < obj->surfaceCount; ++i)
engine_surface_from_lib_surface(&obj->engineSurfaces[i], &obj->libSurfaces[i], obj->transform);
return idx;
}
void surfaces_unload_object(uint32_t objId)
{
if (objId >= s_surface_object_count || s_surface_object_list[objId].surfaceCount == 0)
{
DEBUG_PRINT("Tried to unload non-existant surface object with ID: %u", objId);
return;
}
free(s_surface_object_list[objId].transform);
free(s_surface_object_list[objId].libSurfaces);
free(s_surface_object_list[objId].engineSurfaces);
s_surface_object_list[objId].surfaceCount = 0;
s_surface_object_list[objId].transform = NULL;
s_surface_object_list[objId].libSurfaces = NULL;
s_surface_object_list[objId].engineSurfaces = NULL;
}
void surface_object_update_transform(uint32_t objId, const struct SM64ObjectTransform *newTransform)
{
if (objId >= s_surface_object_count || s_surface_object_list[objId].surfaceCount == 0)
{
DEBUG_PRINT("Tried to update non-existant surface object with ID: %u", objId);
return;
}
update_transform(s_surface_object_list[objId].transform, newTransform);
for (int i = 0; i < s_surface_object_list[objId].surfaceCount; ++i)
{
struct LoadedSurfaceObject *obj = &s_surface_object_list[objId];
engine_surface_from_lib_surface(&obj->engineSurfaces[i], &obj->libSurfaces[i], obj->transform);
}
}
struct SM64SurfaceObjectTransform *surfaces_object_get_transform_ptr(uint32_t objId)
{
if (objId >= s_surface_object_count || s_surface_object_list[objId].surfaceCount == 0)
return NULL;
return s_surface_object_list[objId].transform;
}
void surfaces_unload_all(void)
{
free(s_static_surface_list);
s_static_surface_count = 0;
s_static_surface_list = NULL;
for (int i = 0; i < s_surface_object_count; ++i)
surfaces_unload_object(i);
free(s_surface_object_list);
s_surface_object_count = 0;
s_surface_object_list = NULL;
}