Files
libsm64/src/decomp/shim.h
T
2020-10-27 21:01:44 -06:00

62 lines
2.6 KiB
C

#pragma once
#include "include/types.h"
#include "game/area.h"
#include "game/level_update.h"
#include "../libsm64.h"
#include "global_state.h"
#define COURSE_MIN 0
#define COURSE_MAX 14
#define LEVEL_LLL 99
#define LEVEL_SSL 98
#define LEVEL_DDD 97
#define LEVEL_TTC 96
#define LEVEL_CASTLE 95
#define LEVEL_THI 94
#define play_sound(a,b) {}
#define enable_time_stop() {}
#define disable_time_stop() {}
#define play_cutscene_music(a) {}
#define segmented_to_virtual(addr) ((void*)(addr))
#define virtual_to_segmented(seg,addr) ((void*)(addr))
#define func_80320A4C(bankIndex, arg1) {}
#define raise_background_noise(a) {}
#define lower_background_noise(a) {}
#define set_camera_mode(c, mode, frames) {}
#define print_text_fmt_int(x, y, str, n) {}
#define level_trigger_warp(m, warpOp) 0
#define play_cap_music(seqArgs) {}
#define fadeout_cap_music() {}
#define stop_cap_music() {}
#define play_infinite_stairs_music() {}
#define spawn_wind_particles(pitch, yaw) {}
#define set_camera_shake_from_hit(shake) {}
#define load_level_init_text(arg) {}
#define spawn_default_star(sp20, sp24, sp28) {}
#define play_shell_music() {}
#define stop_shell_music() {}
#define level_control_timer(timerOp) 0
#define save_file_get_flags() 0
#define save_file_set_flags(flags) {}
#define save_file_clear_flags(flags) {}
#define save_file_get_total_star_count(fileIndex, minCourse, maxCourse) 0
#define gGlobalTimer (g_state->mgGlobalTimer)
#define gSpecialTripleJump (g_state->mgSpecialTripleJump)
#define gCurrLevelNum (g_state->mgCurrLevelNum)
#define gCameraMovementFlags (g_state->mgCameraMovementFlags)
#define gAudioRandom (g_state->mgAudioRandom)
#define gShowDebugText (g_state->mgShowDebugText)
#define gDebugLevelSelect (g_state->mgDebugLevelSelect)
#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)
#define gController (g_state->mgController)
#define gMarioSpawnInfoVal (g_state->mgMarioSpawnInfoVal)
#define gMarioSpawnInfo (&g_state->mgMarioSpawnInfoVal)
#define gCurrentArea (g_state->mgCurrentArea)
#define gCurrentObject (g_state->mgCurrentObject)
#define gMarioObject (g_state->mgMarioObject)
#define D_80339D10 (g_state->mD_80339D10)
#define gMarioState (&g_state->mgMarioStateVal)
#define gAreaUpdateCounter (g_state->mgAreaUpdateCounter)