Loading animation data from the rom instead of decomp, partial impl

This commit is contained in:
jaburns
2020-10-10 10:36:41 -06:00
parent 5688ac1c00
commit 178bbf5359
8 changed files with 200 additions and 19 deletions
+8 -3
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@@ -17,9 +17,10 @@
#include "engine/graph_node.h"
#include "engine/geo_layout.h"
#include "game/rendering_graph_node.h"
#include "mario/anim_data.h"
//#include "mario/anim_data.h"
#include "mario/geo.inc.h"
#include "gfx_adapter.h"
#include "load_anim_data.h"
static struct AllocOnlyPool *s_mario_geo_pool;
static struct GraphNode *s_mario_graph_node;
@@ -75,10 +76,14 @@ static struct Area *hack_build_area( void )
return result;
}
void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunction )
{
gDebugPrint = debugPrintFunction;
load_mario_anims_from_rom( rom );
gMarioObject = hack_allocate_mario();
gCurrentArea = hack_build_area();
gCurrentObject = gMarioObject;
@@ -86,7 +91,7 @@ void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
s_mario_geo_pool = alloc_only_pool_init();
s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
D_80339D10.animDmaTable = mario_anims_ptr;
D_80339D10.animDmaTable = gMarioAnimsPtr; // mario_anims_ptr;
D_80339D10.currentAnimAddr = NULL;
D_80339D10.targetAnim = malloc( 0x4000 );
+1 -1
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@@ -40,7 +40,7 @@ struct SM64MarioGeometryBuffers
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
extern void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces );
extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
+167
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@@ -0,0 +1,167 @@
#include "load_anim_data.h"
#include "include/types.h"
#include "anim_datac.h"
#include <stdlib.h>
static struct MarioAnimsObj s_marioAnimsObj;
#define ANIM_DATA_ADDRESS 0x004EC000
#define MAX_ANIM_DATA_SIZE ( 1024 * 1024 )
void *gMarioAnimsPtr;
uint16_t read_u16_be( uint8_t **ptr )
{
uint8_t *p = *ptr;
uint32_t result =
(uint32_t)p[0] << 8 |
(uint32_t)p[1];
*ptr += 2;
return result;
}
int16_t read_s16_be( uint8_t **ptr )
{
return (int16_t)read_u16_be(ptr);
}
uint32_t read_u32_be( uint8_t **ptr )
{
uint8_t *p = *ptr;
uint32_t result =
(uint32_t)p[0] << 24 |
(uint32_t)p[1] << 16 |
(uint32_t)p[2] << 8 |
(uint32_t)p[3];
*ptr += 4;
return result;
}
void write_u16_se( uint8_t **ptr, uint16_t val )
{
while( (size_t)(*ptr) % 2 > 0 )
*ptr += 1;
uint16_t *p = *ptr;
*p = val;
*ptr += 2;
}
void write_s16_se( uint8_t **ptr, int16_t val )
{
while( (size_t)(*ptr) % 2 > 0 )
*ptr += 1;
uint16_t *p = *ptr;
*p = (uint16_t)val;
*ptr += 2;
}
void write_u32_se( uint8_t **ptr, uint32_t val )
{
while( (size_t)(*ptr) % 4 > 0 )
*ptr += 1;
uint32_t *p = *ptr;
*p = val;
*ptr += 4;
}
void write_u64_se( uint8_t **ptr, uint64_t val )
{
while( (size_t)(*ptr) % 8 > 0 )
*ptr += 1;
uint64_t *p = *ptr;
*p = val;
*ptr += 8;
}
#define GET_OFFSET_SIZE_PAIR_PTR( n ) ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))
#define OVERWRITE_OFFSET( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->offset = (v); } while(0)
#define OVERWRITE_SIZE( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->size = (v); } while(0)
void load_mario_anims_from_rom( uint8_t *rom )
{
uint8_t *buffer = malloc( MAX_ANIM_DATA_SIZE );
uint8_t *read_ptr = rom + ANIM_DATA_ADDRESS;
uint8_t *write_ptr = buffer;
uint32_t num_entries = read_u32_be( &read_ptr );
write_u32_se( &write_ptr, num_entries );
write_u32_se( &write_ptr, 0 );
read_u32_be( &read_ptr );
write_u64_se( &write_ptr, 0 );
// Read all of the offset/size pairs for animation entries from the ROM.
for( int i = 0; i < num_entries; ++i )
{
uint32_t offset = read_u32_be( &read_ptr );
uint32_t size = read_u32_be( &read_ptr );
write_u32_se( &write_ptr, offset );
write_u32_se( &write_ptr, size );
}
int ptr_size_diff = sizeof(void*) - 4;
printf("\n\n");
for( int i = 0; i < num_entries; ++i )
{
struct OffsetSizePair rom_osp = *GET_OFFSET_SIZE_PAIR_PTR(i);
read_ptr = rom + ANIM_DATA_ADDRESS + rom_osp.offset;
//offset = offset(top)
//size = offset(values) + size(values) - offset(top)
size_t offset = write_ptr - buffer;
OVERWRITE_OFFSET(i, offset);
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // flags
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // animYTransDivisor
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // startFrame
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopStart
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopEnd
write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // unusedBoneCount
//values_ptr = offset(values) - offset(top)
//index_ptr = offset(indices) - offset(top)
//length = offset(values) + size(values) - offset(top)
uint32_t values_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
uint32_t index_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
uint32_t length = read_u32_be( &read_ptr ) + 4 * ptr_size_diff;
OVERWRITE_SIZE(i, length);
printf(" > %x %x \n", offset, length);
printf(" >>> %x %x \n", gMarioAnims.entries[i].offset, gMarioAnims.entries[i].size);
write_u64_se( &write_ptr, values_ptr );
write_u64_se( &write_ptr, index_ptr );
write_u32_se( &write_ptr, length );
size_t data_bytes = i < num_entries - 1
? rom + ANIM_DATA_ADDRESS + GET_OFFSET_SIZE_PAIR_PTR(i + 1)->offset - read_ptr
: length;
for( int i = 0; i < data_bytes; ++i )
*write_ptr++ = *read_ptr++;
write_ptr += 8;
}
gMarioAnimsPtr = buffer; // &gMarioAnims;
}
+10
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@@ -0,0 +1,10 @@
#pragma once
#include <stdint.h>
#include <stddef.h>
#include "include/types.h"
extern void *gMarioAnimsPtr;
extern void load_mario_anims_from_rom( uint8_t *rom );
+2 -4
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@@ -10,7 +10,7 @@ struct AllocOnlyPool
struct AllocOnlyPool *alloc_only_pool_init(void)
{
struct AllocOnlyPool *result = malloc( sizeof( struct AllocOnlyPool ));
result->id = 0x69;
result->id = 0x69; // value doesn't matter
return result;
}
@@ -22,11 +22,9 @@ void *alloc_only_pool_alloc(struct AllocOnlyPool *pool, s32 size)
void *alloc_display_list(u32 size)
{
return malloc(size);
// size = ALIGN8(size);
// return alloc_only_pool_alloc(gGfxAllocOnlyPool, size);
}
void main_pool_free(struct AllocOnlyPool *pool)
{
// TODO
// TODO lol
}