use SDL_GameControllerButton enum instead of int casts
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+3
-3
@@ -202,9 +202,9 @@ int main( void )
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y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY ));
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y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY ));
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x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX ));
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x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX ));
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marioInputs.buttonA = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)0 );
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marioInputs.buttonA = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_A );
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marioInputs.buttonB = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)2 );
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marioInputs.buttonB = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_X );
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marioInputs.buttonZ = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)9 );
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marioInputs.buttonZ = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER );
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}
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}
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cameraRot += x0_axis * dt * 2;
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cameraRot += x0_axis * dt * 2;
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