use SDL_GameControllerButton enum instead of int casts

This commit is contained in:
headshot2017
2023-01-12 16:52:10 -04:00
parent 6e5accb909
commit 40215dacc1
+3 -3
View File
@@ -202,9 +202,9 @@ int main( void )
y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY )); y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY ));
x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX )); x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX ));
marioInputs.buttonA = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)0 ); marioInputs.buttonA = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_A );
marioInputs.buttonB = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)2 ); marioInputs.buttonB = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_X );
marioInputs.buttonZ = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)9 ); marioInputs.buttonZ = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER );
} }
cameraRot += x0_axis * dt * 2; cameraRot += x0_axis * dt * 2;