Fix test build on Mac
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@@ -70,6 +70,8 @@ $(BUILD_DIR)/test/%.o: test/%.c
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$(TEST_FILE): $(LIB_FILE) $(TEST_OBJS)
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ifeq ($(OS),Windows_NT)
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$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lglew32 -lopengl32 -lSDL2 -lSDL2main -lm
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else ifeq ($(shell uname -s),Darwin)
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$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -framework OpenGL -lGLEW -lSDL2 -lSDL2main -lm -lpthread
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else
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$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lGLEW -lGL -lSDL2 -lSDL2main -lm -lpthread
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endif
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@@ -19,7 +19,7 @@ project under the `test` directory as well, demonstrating usage of the library.
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- [Godot add-on](https://github.com/Brawmario/libsm64-godot)
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- [Game Maker 8 extension](https://github.com/headshot2017/libsm64-gm8)
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## Building on Linux
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## Building on Mac and Linux
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- Ensure python3 is installed.
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- Ensure the SDL2 and GLEW libraries are installed if you're building the test program (on Ubuntu: libsdl2-dev, libglew-dev).
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@@ -1,5 +1,6 @@
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#include "gl20_renderer.h"
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#include <OpenGL/gl.h>
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#include <stdio.h>
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#include "../../src/libsm64.h"
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