Using floor-based terrain instead of area-based
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-1
@@ -58,4 +58,5 @@
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#define gCurrentObject (g_state->mgCurrentObject)
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#define gMarioObject (g_state->mgMarioObject)
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#define D_80339D10 (g_state->mD_80339D10)
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#define gMarioState (&g_state->mgMarioStateVal)
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#define gMarioState (&g_state->mgMarioStateVal)
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#define gAreaUpdateCounter (g_state->mgAreaUpdateCounter)
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