fix mario slow climb sound
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@@ -612,6 +612,8 @@ s32 act_ledge_climb_slow(struct MarioState *m) {
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return let_go_of_ledge(m);
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}
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m->actionTimer++;
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if (m->actionTimer >= 28
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&& (m->input
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& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))) {
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