fix mario slow climb sound
This commit is contained in:
@@ -612,6 +612,8 @@ s32 act_ledge_climb_slow(struct MarioState *m) {
|
|||||||
return let_go_of_ledge(m);
|
return let_go_of_ledge(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m->actionTimer++;
|
||||||
|
|
||||||
if (m->actionTimer >= 28
|
if (m->actionTimer >= 28
|
||||||
&& (m->input
|
&& (m->input
|
||||||
& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))) {
|
& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))) {
|
||||||
|
|||||||
Reference in New Issue
Block a user