Fix assignment of animFrame in outState (#75)
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@@ -261,7 +261,7 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs
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struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo;
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struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo;
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outState->animID = animInfo.animID;
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outState->animID = animInfo.animID;
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outState->animID = animInfo.animFrame;
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outState->animFrame = animInfo.animFrame;
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outState->flags = gMarioState->flags;
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outState->flags = gMarioState->flags;
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outState->particleFlags = gMarioState->particleFlags;
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outState->particleFlags = gMarioState->particleFlags;
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