Fix assignment of animFrame in outState (#75)
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This commit is contained in:
Nepu
2026-02-13 06:22:57 -06:00
committed by GitHub
parent fb93a63df0
commit fd11813208
+1 -1
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@@ -261,7 +261,7 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs
struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo;
outState->animID = animInfo.animID;
outState->animID = animInfo.animFrame;
outState->animFrame = animInfo.animFrame;
outState->flags = gMarioState->flags;
outState->particleFlags = gMarioState->particleFlags;